Mortaldata's Blog

November 30, 2012

Moved….

Filed under: Uncategorized — mortaldata @ 2:35 pm

This blog has been moved, please direct your attention to the new website, mortaldata.com.

All the information you’ve enjoyed here is contained in the new site and updated for current versions of Mortal Online. Come and see the all new item calculators!

www.mortaldata.com

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September 21, 2011

Mortal Online Item Value Calculations

Filed under: Uncategorized — mortaldata @ 5:05 am

We’ve moved!

This blog has been moved, please direct your attention to the new website, mortaldata.com.


This is a nice long post, with some terse code sections, but I figure its time people knew what values their items were given.

These calculations, while 100% accurate as of around a year ago, may not still be fully accurate, but will likely provide some insight into how SV generates their numbers. I have not been playing the game, have not had an active account for close to a year now, so many things may have changed that I do not account for here, please keep that in mind.

In general, items have a given ‘rating’ in a statistic. these ‘ratings’ are then translated into real game values by another calculation, one which is constantly being tweeked by SV. From what i have seen, the ‘ratings’ only change very rarely. When boomsticks were nerfed, that was a change in these calculations to generate the new ‘rating’, resulting in people wating ‘pre-nerf’ weaponry. every other change that I have witnessed has been in the game’s usage of these ratings, or in the values that go in to the calculation (hardness/thrustmod/etc) so I assume the calculations themselves are still very accurate.

after deriving these equations, I used these calculations to write a cheezy android application that allowed me to play with the materials and values to get a good idea how to min/max my items. The code for the calculations is included in this post, and its entirely likely you’ll find lillith lyllyth stealing it to make ‘simulators’ sometime soon (also likely he wont reference this as the source of his information, much like the extraction simulator). The android app was given out to maybe 2 people total, so while its possible you can find someone who has a copy, i wouldn’t count on it.

The code references some values that some have difficulty finding, but i’m sure the more resourceful among you will already have references to these values (although, you may want to get a newer version than whats publicly available on the internet, they *do* change).

WEAPONS

weapon damage ratings are generated by adding the damage ratings from the tip and handle together. Furthermore, the handle can be ‘split’ into two values that add together to provide the handle’s totals, the grip and the core. There does not seem to be any ‘magic’ combinations that provide numbers higher than what you would expect by simply adding them together. Stamina use is determined mostly by the weight and handed-ness of the weapon (2h weapons get a 35% stamina break over 1h weapons).

for the longest time, and for all i know it is *still* this way, SV has fucked up the weight calculation for the handle. I have no idea why, but they’ve reversed the weights for core and grip in their calculations such that the core (which for most handles requires the majority of the materials) provides the lesser of the weights to the item. it’s been reported, repeatedly, and apparently noone bothered to check the code at SV. Anyway, the rest of the values are more-or-less self explanatory.

NOTES:
– gripPortion may be termed ‘visFrac’ in other articles.
– although i named them slashingdamage/piercingdamage/bashingdamage, they are really *ratings* and subject to that secondary calculation by SV on the server that changes quite often.

// calculations
float headWeight = (weaponHead.volume * headMat.weight) / 1000;
float coreWeight = (weaponHandle.volume * (1 - weaponHandle.gripPortion) * coreMat.weight) / 1000;
float gripWeight = (weaponHandle.volume * weaponHandle.gripPortion * gripMat.weight) / 1000;

if (mReverseHandleWeightsCheckBox.isChecked()) {
coreWeight = (weaponHandle.volume * weaponHandle.gripPortion * coreMat.weight) / 1000;
gripWeight = (weaponHandle.volume * (1 - weaponHandle.gripPortion) * gripMat.weight) / 1000;
}

float handleWeight = coreWeight + gripWeight;
float weight = headWeight + handleWeight;

mWeightText.setText(Float.toString(weight));

float headMatCritConst = headMat.sharpness / 10 + headMat.critmod;
float coreMatCritConst = coreMat.sharpness / 10 + coreMat.critmod;
float gripMatCritConst = gripMat.sharpness / 10 + gripMat.critmod;

float headWeakspot = headMatCritConst * weaponHead.critMod;
float coreWeakspot = coreMatCritConst * weaponHandle.critMod / 2;
float gripWeakspot = gripMatCritConst * weaponHandle.critMod / 2;

float handleWeakspot = coreWeakspot + gripWeakspot;
float weakspot = handleWeakspot + headWeakspot;

mWeakspotText.setText(Float.toString(weakspot));

float extraStaminaDrain = 5;

if (weaponHead.volume == 0) {
extraStaminaDrain = 0;
}

float staminaDrain = (headWeight * weaponHead.staminaMod + handleWeight) * 8 + extraStaminaDrain;
float staminaDrain2h = staminaDrain * (float).65;

mStaminaDrainText.setText("(1h)" + staminaDrain + " (2h)" + staminaDrain2h);

float headMatSConst = (headMat.hardness + headMat.sharpness) / 15;

float headSdmg = weaponHead.cutMod * headMatSConst;
float coreSdmg = 0;
float gripSdmg = 0;

float handleSdmg = coreSdmg + gripSdmg;
float sDmg = headSdmg + handleSdmg;

mSlashingDamageText.setText(Float.toString(sDmg));

float headMatBConst = headMat.hardness / 20 + (float)0.65;
float coreMatBConst = coreMat.hardness / 20 + (float)0.65;
//float gripMatBConst = gripMat.hardness / 20 + (float)0.65;

float headBdmg = (headWeight * 6 + weaponHead.bluntMod) * headMatBConst;
float coreBdmg = handleWeight * 2 * coreMatBConst;
float gripBdmg = 0;

float handleBdmg = coreBdmg + gripBdmg;
float bDmg = headBdmg + handleBdmg;

mBashingDamageText.setText(Float.toString(bDmg));

float headMatPConst = headMat.sharpness / 12 + (float)0.2;
float coreMatPConst = coreMat.sharpness / 12 + (float)0.2;

float headPdmg = headMatPConst * weaponHead.thrustMod;
float corePdmg = coreMatPConst * weaponHandle.thrustMod;
float gripPdmg = 0;

float handlePdmg = corePdmg + gripPdmg;
float pDmg = headPdmg + handlePdmg;

mPiercingDamageText.setText(Float.toString(pDmg));

ARMOR

Like weapons, armor has separate values for piercing/slashing/bashing (defenses in this case). The armor values are pretty straightforward, without any real surprises, except that the ‘durability’ of a given material contributes quite a significant amount to the actual defense ratings, which is a bit counter-intuitive since, in my mind, thats the contributing factor to the durability on the item, how long it lasts, not how much it protects for. leave it to mats to come up with this shit.

IMO, the armor ratings, while they may be mostly realistic, do not necessarily make for good game values. The way the calculations are done make it very difficult to provide specific protections in armors. In general, if you have high protection vs one type of damage, you also have high protection vs the other two. While there are ways to maximize a given specific protection, armors do not vary in protection types nearly as much as weapons vary in damage types. I would like to see ways of customizing armor to provide far greater protection vs a given type of damage, albeit at the cost of the other two types of protection.

An issue thats plagued armor crafting since the beginning is that the slider for ‘density’ is typically either 0% or 100%. the number returned by the slider is always taken literally as the visMat or nvisMat value, capped at either end. so, for instance, if the nvisMat has a min/max of 1.0/2.0, the slider doesnt range between 1.0 to 2.0 as any sane person might expect, rather it returns the absolute value of the position of the slider which is 0-100, taken *LITERALLY*, and if the slider is not between 1-2 % on the bar, you get the value capped at either 1 or 2.

NOTES:
– baseDensity/supportDensity are values from 1-100 representing the location of the slider when creating the item (SV currently only really supports 0% and 100%. you can get in-between values but its rather difficult, as noted above).
– vismat is the base, nvismat is the support

float baseVariance = armorStyle.baseMax - armorStyle.baseMin;
float supportVariance = armorStyle.supportMax - armorStyle.supportMin;

float baseQuantity = baseDensity * baseVariance / 100 + armorStyle.baseMin;
float supportQuantity = supportDensity * supportVariance / 100 + armorStyle.supportMin;

float baseBashingDefenseCoefficient = (baseMat.damping * 5 + baseMat.hardness)/20 + baseMat.durability/36;
float supportBashingDefenseCoefficient = (supportMat.damping * 5 + supportMat.hardness)/20 + supportMat.durability/36;

float baseSlashingDefenseCoefficient = baseMat.hardness/8 + baseMat.durability/30;
float supportSlashingDefenseCoefficient = supportMat.hardness/8 + supportMat.durability/30;

float basePiercingDefenseCoefficient = baseMat.hardness/10 + baseMat.durability/20;
float supportPiercingDefenseCoefficient = supportMat.hardness/10 + supportMat.durability/20;

float bashingDefense = armorStyle.defenseStatic + armorStyle.defenseMultiplier * (baseBashingDefenseCoefficient * baseQuantity + supportBashingDefenseCoefficient * supportQuantity);
float slashingDefense = armorStyle.defenseStatic + armorStyle.defenseMultiplier * (baseSlashingDefenseCoefficient * baseQuantity + supportSlashingDefenseCoefficient * supportQuantity);
float piercingDefense = armorStyle.defenseStatic + armorStyle.defenseMultiplier * (basePiercingDefenseCoefficient * baseQuantity + supportPiercingDefenseCoefficient * supportQuantity);

mBashingDefenseText.setText(Float.toString(bashingDefense));
mSlashingDefenseText.setText(Float.toString(slashingDefense));
mPiercingDefenseText.setText(Float.toString(piercingDefense));

float setWeight = armorStyle.weight + baseQuantity * baseMat.weight + supportQuantity * supportMat.weight;

mSetWeightText.setText(Float.toString(setWeight));

float leftShoulderWeight = setWeight * armorStyle.leftShoulderPercent;
float rightShoulderWeight = setWeight * armorStyle.rightShoulderPercent;
float leftArmWeight = setWeight * armorStyle.leftArmPercent;
float rightArmWeight = setWeight * armorStyle.rightArmPercent;
float leftHandWeight = setWeight * armorStyle.leftHandPercent;
float rightHandWeight = setWeight * armorStyle.rightHandPercent;
float headWeight = setWeight * armorStyle.headPercent;
float torsoWeight = setWeight * armorStyle.torsoPercent;
float legsWeight = setWeight * armorStyle.legsPercent;
float bootsWeight = setWeight * armorStyle.bootsPercent;

BOWS

Bows only have two real important values, the suggested strength, and the range rating. the damage on bows seems to vary linearly with the range rating (so the distance you can shoot is indicative of the damage you can do, as you might expect).

It use to be such that if you were below the suggested strength of a bow, the game would tell you as much, and the bow would be neigh unusable for you. SV later removed that hard requirement and smoothed the curve out for bows of suggested strength above your strength. There used to be people claiming ‘magic’ recipes for bows, but of all the ones i’ve tested, nothing has landed outside the curve i would expect by these calculations.

NOTES:
– I call it a ‘strength requirement’ here, but its really more of a ‘suggested’ strength value.
– compositePercent is the state of the slider, from 0-100

float backPercent = (float)(.65 - .6 * compositePercent / 100);
// calculations
if (mSelfBowCheckBox.isChecked()) {
backPercent = 1;
}

float bowStrength = bowSize.strength + bowType.strength;
float bowRange = bowSize.range;

float strengthRequirement = (float) (bowStrength * ((1-backPercent) * bellyMat.tensileStrength + backPercent * .25 * backMat.tensileStrength * (backMat.tensileStrength + 3)));
float range = (float)(bowRange * (backPercent * backMat.tensileStrength + (1-backPercent)*.25*bellyMat.tensileStrength*(bellyMat.tensileStrength + 2)) + bowSize.rangePlus);

mStrengthRequirementText.setText(Float.toString(strengthRequirement));
mRangeText.setText(Float.toString(range));

November 18, 2010

Material Value Coefficients

Filed under: Uncategorized — mortaldata @ 2:19 am

We’ve moved!

This blog has been moved, please direct your attention to the new website, mortaldata.com.


This post will be a bit terse, but those who know how to use a spreadsheet shouldn’t have much trouble making use of the information. I’m done with mortal online. those who wish to continue to support the cycle of failure may find this information fairly interesting.

These are the material value coefficients for crafting of items. How exactly these values play into the damage and protection of the end items is complicated, and perhaps will be in a future post. For now, you can assume higher values are ‘better’ than lower values. Not every column follows the same scale, so don’t get excited over the adjusted bashing damage values.

For weapons, there’s the piercing/bashing/slashing/weakspot values, as well as an adjusted bashing damage constant that takes the weight of the material into consideration. in general, thrusting attacks use the piercing damage, swinging attacks use the slashing/bashing damage.

For armors, there’s just piercing/bashing/slashing protection values.

Some materials shown are not actually in game(yet?) so the values for them are assumptions based upon values from other materials.

Weapons:

Material Piercing Slashing Bashing Weakspot Adjusted Bashing
aabam 0.533333 0.366667 0.725000 0.400000 8.19250
blackwood 0.316667 0.280000 0.790000 0.140000 1.10600
bleck 0.700000 0.560000 0.770000 0.600000 4.46600
bone tissue 0.450000 0.500000 0.875000 0.500000 1.57500
bron 0.675000 0.700000 0.890000 0.570000 8.18800
brownwood 0.300000 0.240000 0.770000 0.120000 0.92400
compact horn 0.333333 0.280000 0.780000 0.510000 1.87200
crepite 0.616667 0.533333 0.800000 0.850000 1.60000
cronite 1.033333 1.066667 0.950000 1.000000 4.94000
cuprum 0.991667 0.866667 0.825000 0.950000 7.34250
dapplewood 0.283333 0.200000 0.750000 0.100000 0.75000
dense crepite 0.700000 0.666667 0.850000 1.100000 2.55000
electrum 0.883333 0.760000 0.810000 0.820000 9.63900
emalj 0.616667 0.673333 0.905000 0.700000 2.53400
firmwood 0.250000 0.120000 0.710000 0.060000 0.42600
Flakestone 0.783333 0.806667 0.905000 0.700000 2.53400
gold 0.733333 0.600000 0.780000 0.640000 15.05400
grain steel 0.916667 0.840000 0.850000 0.860000 6.29000
great horn 0.366667 0.366667 0.825000 0.700000 2.31000
greywood 0.266667 0.160000 0.730000 0.080000 0.58400
horn 0.300000 0.200000 0.740000 0.320000 1.48000
incisium 0.700000 0.786667 0.940000 1.100000 3.38400
ironbone 0.491667 0.600000 0.925000 0.650000 2.77500
ironwood 0.333333 0.340000 0.825000 0.160000 1.65000
jadeite 0.950000 0.966667 0.925000 0.900000 5.55000
maalite 1.033333 0.953333 0.865000 1.000000 4.49800
messing 0.716667 0.693333 0.860000 0.620000 7.39600
molarium 0.658333 0.733333 0.925000 0.900000 2.96000
nyx 0.866667 0.933333 0.950000 0.800000 5.13000
oghmium 1.158333 1.200000 0.975000 1.150000 7.80000
ophiocorni 0.450000 0.500000 0.875000 1.300000 2.80000
ophionite 0.533333 0.666667 0.950000 0.900000 2.37500
ophium 0.741667 0.900000 1.000000 1.650000 3.50000
pig iron 0.700000 0.566667 0.775000 0.600000 5.42500
silver 0.800000 0.673333 0.795000 0.720000 8.34750
skadite 1.058333 1.046667 0.920000 1.030000 19.78000
spongewood 0.216667 0.040000 0.670000 0.020000 0.13400
steel 1.033333 1.033333 0.925000 1.000000 7.21500
stonewood 0.491667 0.566667 0.900000 0.350000 3.78000
tapii 0.408333 0.433333 0.850000 1.250000 2.12500
tindremic messing 0.783333 0.933333 1.000000 0.700000 8.50000
tungsteel 1.116667 1.120000 0.940000 1.100000 7.70800
whitewood 0.233333 0.080000 0.690000 0.040000 0.27600

 

Armor:

Material Bashing Slashing Piercing
aabam 0.341667 0.387500 0.450
blackwood 0.285833 0.450000 0.430
bleck 0.245000 0.450000 0.465
boiled leather 0.294444 0.270833 0.275
bone tissue 0.452778 0.625833 0.545
brained leather 0.190000 0.160000 0.170
bron 0.512222 0.866667 0.880
brownwood 0.264444 0.383333 0.365
compact horn 0.355000 0.415000 0.395
cotton 0.063889 0.079167 0.075
crepite 0.375000 0.435000 0.390
cronite 0.661111 1.183333 1.250
dapplewood 0.243056 0.316667 0.300
dense crepite 0.416667 0.580000 0.520
electrum 0.335000 0.580000 0.590
emalj 0.474444 0.720833 0.635
firmwood 0.200278 0.183333 0.170
flakestone 0.363333 0.737500 0.660
fullgrain leather 0.280556 0.191667 0.200
ganoid scales 0.347222 0.494167 0.435
gold 0.293889 0.491667 0.510
grain steel 0.352778 0.683333 0.675
great horn 0.397222 0.554167 0.525
greywood 0.221667 0.250000 0.235
ground fur 0.291111 0.210833 0.220
guard fur 0.334444 0.245833 0.255
horn 0.320556 0.291667 0.280
Horned Scales 0.444444 0.645833 0.575
incisium 0.501111 0.858333 0.780
ironbone 0.508333 0.787500 0.700
ironfur 0.383333 0.287500 0.300
ironsilk 0.202778 0.345833 0.300
ironwood 0.307222 0.516667 0.495
ironwool 0.323333 0.200000 0.230
jadeite 0.355556 0.754167 0.650
Keeled Scales 0.380556 0.566667 0.500
Leptoid Scales 0.208333 0.165000 0.160
maalite 0.237222 0.564167 0.470
messing 0.429444 0.758333 0.770
molarium 0.488889 0.794167 0.710
nyx 0.355556 0.816667 0.700
oghmium 0.825000 1.412500 1.550
ophiocorni 0.477778 0.745833 0.725
ophiodermi 0.362222 0.341667 0.355
ophionite 0.522222 0.866667 0.775
ophiosquami 0.611111 0.883333 0.800
ophium 0.591667 1.075000 1.000
pansar scales 0.547222 0.804167 0.725
pig iron 0.286111 0.445833 0.450
Placoid Scales 0.228889 0.209167 0.200
plate scales 0.508333 0.725000 0.650
quality leather 0.249444 0.220833 0.235
rawhide 0.133333 0.165000 0.160
silk 0.137222 0.251667 0.220
silver 0.325556 0.579167 0.615
skadite 0.686667 1.175000 1.290
skin 0.117778 0.070833 0.080
spongewood 0.175556 0.056667 0.050
steel 0.580556 1.054167 1.100
stonewood 0.475000 0.775000 0.725
Tapii 0.461111 0.633333 0.600
tindremic messing 0.675000 1.175000 1.150
tungsteel 0.665000 1.175000 1.255
whitewood 0.178889 0.116667 0.105
wool 0.255556 0.129167 0.150

June 10, 2010

Mortal Online Book List

Filed under: Uncategorized — mortaldata @ 10:49 pm

We’ve moved!

This blog has been moved, please direct your attention to the new website, mortaldata.com.


A list of books, prices, and skill minimums/maximums for reading.
UPDATE 2010/06/15 – adjusted to .41 values
UPDATE 2010/06/29 – adjusted to .43 values, now sorted by base skill name
UPDATE 2010/07/02 – adjusted to .44 values
UPDATE 2010/07/15 – adjusted to .48 values, added libraries
UPDATE 2010/08/10 – adjusted to .53 values

Library locations:

Animist Jungle Camp, Toxai
Armicustos Fabernum Tower, Meduli Tower
Crafter Bak-ti, Moh-ki, Morin Khur, Toxai, Vadda
Fisherman Meduli
Hastilarius Fabernum Tower, Meduli Tower
Hermit mountains south of Moh-Ki
Hood Meduli, Fabernum, Kranesh, Gaul-Kor, Morin-Khur
Library Regular main city libraries
MasterMetal Mountains north of Fabernum
Ordo Fabernum, Meduli
Petrologist Jungle Camp, Toxai
Spiritist Sunken Isles
Tutor Bak-Ti, Moh-Ki, Vadda
Veteran Gaul-Kor
Woodworker Fabernum

Base Skill Book Name Cost(Silver) MinRead MaxRead Libraries
1H Blade Hilt Crafting Crafting 1H Blade Hilts 10 30 Library
1H Shaft and Club Crafting Crafting 1H Shaft Handles 10 50 Library
2H Blade Hilt Crafting Crafting 2H Blade Hilts 50 30 Library
2H Shaft and Staff Crafting Crafting 2H Shafts Handles 50 50 Library
Aabam Lore Aabam Lore 10 50 Library
Active Regeneration Active Regeneration 250 50 Library
Advanced Blade Crafting Crafting Advanced Blades 250 30 Library
Advanced Dendrology Advanced Dendrology 10 50 Animist Woodworker
Advanced Engineering Advanced Engineering 250 50 Library
Advanced Metals Advanced Metals 250 50 Library
Advanced Ore Extraction Extraction Advanced 250 50 Library
Aggressive Stance Aggressive Stance 250 50 Library
Agility Agility 10 50 Library
Akh Manifestation Akh Manifestation 250 20 Spiritist
Alchemical Mineralogy Alchemical Mineralogy 50 50 Library
Alchemy Contraptions Alchemy Contraptions 250 50 Library
Almine Lore Almine Lore 250 30 Ordo
Amarantum Lore Amarantum Lore 250 50 Library
Anatomy Anatomy Encyclopedia vol II 250 46 100 Library
Anatomy Anatomy Encyclopedia vol I 250 50 Library
Anatomy Anatomy for Beginners 100 15 Library
Animal Materials Animal Materials 10 50 Library
Animal Stable Construction Animal Stable Construction 1000 30 Library
Archery Archery 10 50 Library
Arcronite Lore Arcronite Lore 5000 50 Ordo
Armor Crafting Armor Crafting 10 50 Library
Armor Workshop Construction Armor Workshop Construction 1000 30 Library
Arthropod Carapace Lore Arthropod Carapace Lore 50 50 Library
Asymmetrical Bow Crafting Bow Crafting: Assymetrical Bows 1000 30 Crafter
Attractor Operation Attractor Operation 50 30 Library
Axe Crafting Crafting Axes 50 50 Library
Axe Head Crafting Crafting Axe Heads 50 50 Library
Axes How to wield an axe: Axes 10 15 Library
Balance The Great Balance 10 50 Library
Balance The Greater Balance 10 25 75 Library
Balance The Greatest Balance 10 50 100 Library
Basic Blade Crafting Crafting Basic Blades 50 50 Library
Basic Blade Crafting Crafting Basic Blades 50 50 Library
Basic Engineering Basic Engineering 50 50 Library
Basic Metals Basic Metals 10 50 Library
Basic Ore Extraction Extraction Basic 10 50 Library
Blackwood Lore Blackwood Lore 250 50 Animist Woodworker
Blast Furnace Operation Blast Furnace Operation 1000 30 Library
Bleck Lore Bleck Lore 10 50 Library
Bleckblende Lore Bleckblende Lore 50 50 Library
Blocking Endurance Muscles and Blocking III 20 70 100 Library
Blocking Endurance Muscles and Blocking II 20 45 75 Library
Blocking Endurance Muscles and Blocking I 20 50 Library
Blocking Blocking 10 50 Library
Blood Ore Lore Blood Ore Lore 50 50 Library
Blunt Head Crafting Crafting Blunt Heads 10 50 Library
Blunt Weapon Crafting Crafting Blunt Weapons 10 50 Library
Boiled Leather Lore Boiled Leather Lore 50 30 Library
Bone Tissue Lore Bone Tissue Lore 10 50 Library
Botany Appliances Botany Appliances 50 50 Library
Bow Workshop Construction Bow Workshop Construction 1000 30 Library
Bowyery Bow Crafting: Bowyery 10 50 Library
Brained Leather Lore Brained Leather Lore 50 50 Library
Breathing Technique Breathing Technique II 250 50 100 Library
Breathing Technique Breathing Technique I 250 60 Library
Bron Lore Bron Lore 10 50 Library
Brownwood Lore Brownwood Lore 50 50 Animist Woodworker
Butcher Workbench Butcher Workbench 10 50 Library
Butchery Appliances Butchery Appliances 10 50 Library
Butchery Construction Butchery Construction 1000 30 Library
Calamine Lore Calamine Lore 50 50 Library
Calspar Lore Calspar Lore 10 50 Library
Calx Lore Calx Lore 10 50 Library
Carapace Lore Carapace Lore 10 50 Library
Chalk Glance Lore Chalk Glance Lore 500 30 Ordo Petrologist
Cinnabar Lore Cinnabar Lore 500 30 Library
Clubs Clubs 10 50 Library
Coal Lore Coal Lore 10 50 Library
Coke Lore Coke Lore 10 50 Library
Combat Balance Combat Balance II 250 50 100 Library
Combat Balance Combat Balance I 250 60 Library
Combat Manouvering Combat Manouvering 10 50 Library
Combat Movement Combat Movement 50 50 Library
Combat Techniques Combat Techniques for Beginners 50 60 Library
Combat Techniques Combat Techniques for Fighters 50 50 100 Library
Comminutor Construction Comminutor Construction 1000 30 Library
Comminutors Comminutors 10 50 Library
Compact Horn Lore Compact Horn Lore 50 50 Animist Crafter
Composite Bow Composition Bow Crafting: Composite Bows 50 50 Library
Concentration Concentration and focus III 10 50 100 Library
Concentration Concentration and focus II 10 30 60 Library
Concentration Concentration and focus I 10 40 Library
Controlled Riding Controlled Riding Part III 200 60 100 Tutor
Controlled Riding Controlled Riding Part II 200 40 70 Tutor
Controlled Riding Controlled Riding Part I 200 45 Tutor
Cotton Lore Cotton Lore 10 50 Library
Crafting Appliances Crafting Appliances 10 50 Library
Crawling Crawling 250 50 Tutor
Creature Control Creature Control Advanced 1000 50 80 Library
Creature Control Creature Control Basic 100 30 Library
Creature Control Creature Control Expert 5000 80 100 Library
Creature Control Creature Control Intermediate 500 30 50 Library
Crepite Lore Crepite Lore 50 50 Library
Cronite Lore Cronite Lore 5000 30 MasterMetal
Crusher Operation Crusher Operation 10 50 Library
Crustacean Carapace Lore Crustacean Carapace Lore 50 50 Library
Cuprum Lore Cuprum Lore 10 50 Library
Cuprum-based Alloys Cuprum-based Alloys 10 50 Library
Dagger Blade Crafting Crafting Dagger Heads 50 50 Library
Daggers Daggers 10 50 Library
Damage Assessment Damage Assessment II 2500 35 100 Library
Damage Assessment Damage Assessment I 2500 40 Library
Dapplewood Lore Dapplewood Lore 50 50 Library
Decurve Bow Mechanics Bow Crafting: Decurve Bows 10 50 Library
Defensive Stance Defensive Stance 250 50 Library
Dendrology Dendrology 10 50 Library
Dense Crepite Lore Dense Crepite Lore 250 50 Library Animist
Dental Lore Dental Lore 10 50 Library
Diving Diving II 250 35 100 Fisherman
Diving Diving I 250 45 Fisherman
Domestication Domestication 10 50 Library
Draconigena Armatus The Draconigena Armatus 5000 30 Armicustos
Ecumenical Spells Ecumenical Spells 10 50 Library
Electrum Lore Electrum Lore 250 50 Library
Emalj Lore Emalj Lore 10 50 Library
Endoskeleton Lore Endoskeleton Lore 10 50 Library
Endurance Endurance 10 50 Library
Exoskeleton Lore Exoskeleton Lore 50 50 Library
Extraction Extraction 10 50 Library
Fabricula Construction Fabricula Construction 1000 30 Library
Fabricula Expertise Fabricula Expertise 1000 50 Library
Feint Feint Techniques III 200 70 100 Hastilarius Veteran
Feint Feint Techniques II 200 45 75 Hastilarius Veteran
Feint Feint Techniques I 200 50 Hastilarius Veteran
Firmwood Lore Firmwood Lore 10 50 Library
Flakestone Lore Flakestone Lore 50 50 Library
Flat Bow Mechanics Bow Crafting: Flat Bows 10 50 Library
Footspeed Footspeed 50 100 Library
Fullgrain Leather Lore Fullgrain Leather Lore 10 50 Library
Fur Lore Fur Lore 10 50 Library
Furnace Construction Furnace Construction 1000 30 Library
Furnace Operation Furnace Operation 250 30 Library
Gabore Lore Gabore Lore 50 50 Library
Galbinum Lore Galbinum Lore 50 30 Library
Ganoid Scales Lore Ganoid Scales Lore 50 50 Library Fisherman
Gathering Gathering 10 50 Library
Gem Metal Lore Gem Metal Lore 1000 50 Ordo
Gold Lore Gold Lore 250 50 Library
Grain Steel Lore Grain Steel Lore 250 50 Library
Granum Lore Granum Lore 10 50 Library
Great Horn Lore Great Horn Lore 250 50 Animist Crafter
Greatblade Crafting Greatblade Crafting 1000 30 Library
Greater Natorus Operation Greater Natorus Operation 1000 30 Library
Greywood Lore Greywood Lore 50 50 Library
Grinder Operation Grinder Operation 10 50 Library
Grizzly Operation Grizzly Operation 10 50 Library
Ground Fur Lore Ground Fur Lore 250 50 Library
Guard Fur Lore Guard Fur Lore 1000 50 Crafter
Handle and Pole Crafting Crafting Handles 10 50 Library
Hearth Expertise Hearth Expertise 10 50 Library
Heavy Carapace Lore Heavy Carapace Lore 1000 50 Animist
Heavy Robe Heavy Robe 10 50 Library
Herbologium Expertise Herbologium Expertise 50 50 Library
Horn Lore Horn Lore 10 50 Library
Horned Scales Lore Horned Scales Lore 50 50 Library
House Construction House Construction 250 50 Library
House Expansion Construction House Expansion Construction 250 25 Library
Hydraulic Appliances Hydraulic Appliances 50 30 Library
Ichor Lore Ichor Lore 250 50 Library
Igneous Rock Igneous Rock 10 50 Library
Incisium Lore Incisium Lore 250 50 Animist Crafter
Intermediate Ore Extraction Extraction Intermediate 50 50 Library
Iron-based Alloys Iron-based Alloys 10 50 Library
Ironbone Lore Ironbone Lore 50 50 Animist Crafter
Ironsilk Lore Ironsilk Lore 250 50 Crafter
Ironwood Lore Ironwood Lore 250 50 Animist Woodworker
Ironwool Lore Ironwool Lore 50 50 Crafter
Ivory Carapace Lore Ivory Carapace Lore 250 50 Animist
Jadeite Lore Jadeite Lore 50 50 Crafter Petrologist
Jumping Jumping 10 50 Library
Kallardian Lamellar Armor Kallardian Lamellar Armor 250 30 Library
Kallardian Padded Armor Kallardian Padded Armor 50 30 Library
Keeled Scales Lore Keeled Scales Lore 10 50 Library
Keratin Lore Keratin Lore 10 50 Library
Khurite Scout Armor Khurite Scout Armor 50 30 Crafter
Khurite Splinted Armor Khurite Splinted Armor 250 30 Crafter
Kiln Operation Kiln Operation 50 50 Library
Kite Shield Shield Crafting: Kite Shield 10 50 Library
Knockback Resistance Knockback Resistance III 50 60 100 Library
Knockback Resistance Knockback Resistance II 50 35 70 Library
Knockback Resistance Knockback Resistance I 50 50 Library
Knockdown Resistance Knockdown Resistance 250 30 Library
Kyanite Lore Kyanite Lore 1000 30 Petrologist
Laminated Armor Crafting Armor Crafting: Laminated Armors 50 30 Library
Landing Technique Landing Technique 250 50 Library
Leather Lore Leather Lore 10 50 Library
Leptoid Scales Lore Leptiod Scales Lore 10 50 Library Fisherman
Long Bow Crafting Bow Crafting: Long Bows 50 50 Library
Lupium Lore Lupium Lore 1000 30 Ordo
Maalite Lore Maalite Lore 250 50 Petrologist
Magic Schools The Magic Schools vol III 10 50 100 Library Spiritist
Magic Schools The Magic Schools vol II 10 15 60 Library Spiritist
Magic Schools The Magic Schools vol I 10 20 Library Spiritist
Magic Studies Magic Studies vol III 50 55 80 Library Spiritist
Magic Studies Magic Studies vol II 50 15 60 Library Spiritist
Magic Studies Magic Studies vol IV 50 75 100 Library Spiritist
Magic Studies Magic Studies vol I 50 20 Library Spiritist
Magmum Lore Magmum Lore 250 30 Petrologist
Malachite Lore Malachite Lore 10 50 Library
Mammal Skin Lore Mammal Skin Lore 10 50 Library
Mana Regeneration Mana Regeneration II 500 40 100 Animist Petrologist Spiritist
Mana Regeneration Mana Regeneration I 250 50 Animist Petrologist Spiritist
Master Alloys Understanding Master Alloys 1000 30 Library MasterMetal
Material Lore Material Lore 10 50 Library
Mechanical Appliances Mechanical Appliances 10 50 Library
Meditation Infinite Being: Meditation 250 100 Library Spiritist
Mental Focus Mental Focus II 500 30 100 Animist Petrologist
Mental Focus Mental Focus I 250 40 Animist Petrologist
Mental Offense Mental Offense 50 50 Library
Mental Training Mental Training III 10 60 100 Library Spiritist
Mental Training Mental Training II 10 25 80 Library Spiritist
Mental Training Mental Training I 10 40 Library Spiritist
Messing Lore Messing Lore 10 30 Library
Metallurgy Metallurgy 10 50 Library
Mineralogy Minerology 10 50 Library
Mining Mining 10 50 Library
Molarium Lore Molarium Lore 50 50 Library
Momentum Momentum III 200 65 100 Library
Momentum Momentum II 200 35 80 Library
Momentum Momentum I 200 50 Library
Mounted Archery Mounted Archery 1000 50 Tutor
Mounted Charge Mounted Charge 1000 50 Library
Mounted Combat Mounted Combat 250 50 Library
Natorus Operation Natorus Operation 250 30 Library
Nyx Lore Nyx Lore 50 50 Library
Oghmium Lore Oghmium: Understanding the Huergar Philosophy 5000 15
Ore Extraction Appliances Ore Extraction Appliances 10 50 Library
Pansar Scales Lore Pansar Scales Lore 1000 50 Animist
Passive Regeneration Passive Regeneration II 10 50 100 Hermit Veteran
Passive Regeneration Passive Regeneration I 10 60 Hermit Veteran
Petrology Petrology 10 50 Library
Pig Iron Lore Pig Iron Lore 50 50 Library
Pilfering Pilfering 250 50 Hood
Placoid Scales Lore Placoid Scales Lore 50 50 Library Fisherman
Plate Armor Crafting Armor Crafting: Plate Armors 1000 50 Library
Plate Scales Lore Plate Scales Lore 250 50 Animist Fisherman
Poleaxe Head Crafting Crafting Poleaxe Heads 1000 30 Armicustos
Poleaxes Poleaxes 50 50 Hastilarius
Precious Metals Precious Metals 50 50 Library
Press Operation Press Operation 10 50 Library
Pyrite Lore Pyrite Lore 50 50 Library
Pyropite Lore Pyropite Lore 1000 30 Petrologist
Pyroxene Lore Pyroxene Lore 250 30 Library
Quality Leather Lore Quality Leather Lore 250 50 Library
Ranged Combat Ranged Combat 10 50 Library
Reading Reading 10 15 Library
Recurve Bow Mechanics Bow Crafting: Recurve Bows 50 30 Crafter
Red Bleckblende Lore Red Bleckblende Lore 50 30 Library
Refining Refining 10 50 Library
Reptile Carapace Lore Reptile Carapace Lore 50 50 Library
Resistance Swimming Resistance Swimming III 200 50 100 Fisherman
Resistance Swimming Resistance Swimming II 200 30 60 Fisherman
Resistance Swimming Resistance Swimming I 200 40 Fisherman
Riding Riding 50 50 Library
Round Shield Shield Crafting: Round Shield 10 50 Library
Saburra Lore Saburra Lore 10 50 Library
Sanguinite Lore Sanguinite Lore 1000 30 Ordo Petrologist
Scales Lore Scales Lore 10 50 Library
Sedimentary Rock Sedimentary Rock 10 50 Library
Self Bow Composition Bow Crafting: Self Bows 10 50 Library
Shield Crafting Shield Crafting 10 50 Library
Shield Workshop Construction Shield Workshop Construction 1000 30 Library
Shop Construction Shop Construction 1000 30 Library
Short Blade Crafting Crafting Short Blade Heads 250 50 Library
Short Bow Crafting Bow Crafting: Short Bows 10 50 Library
Sideblade Crafting Crafting Sideblades 250 30 Library
Silk Lore Silk Lore 50 50 Library
Silver Lore Silver Lore 250 50 Library
Skadite Lore Skadite Lore 1000 30 Ordo
Skeleton Lore Skeleton Lore 10 50 Library
Skin Lore Skin Lore 50 50 Library
Snooping Snooping 50 50 Hood
Soft Armor Crafting Armor Crafting: Soft Armors 50 50 Library
Spear Stance Spear Stance 0 30 Veteran
Spearhead Crafting Crafting Spear Heads 250 50 Library
Spears Spears 10 50 Library
Spiked Head Crafting Crafting Spiked Heads 50 30 Library
Spiritism Spiritism 250 60 Spiritist
Spongewood Lore Spongewood Lore 10 50 Library
Sprinting Sprinting 50 50 Library
Steel Lore Steel Lore 10 50 Armicustos Ordo
Subsisting Subsisting 1000 50 Hermit Veteran
Sulfur Lore Sulfur Lore 50 50 Library
Survival Survival III 10 50 100 Library
Survival Survival II 10 25 70 Library
Survival Survival I 10 35 Library
Swift Riding Swift Riding II 10 50 100 Tutor
Swift Riding Swift Riding I 10 60 Tutor
Swimming Swimming 50 50 Library
Swords Swords 10 50 Library
Taming Taming 250 50 Library
Tephra Lore Tephra Lore 250 50 Library
Textile Lore Textile Lore 10 50 Library
Thaumator Operation Thaumator Operation 5000 30 Library
Thermal Appliances Thermal Appliances 10 50 Library
Thievery Thievery 250 50 Hood
Tindremic Messing Lore Tindremic Messing Lore 50 30 Armicustos Ordo
Tindremic Plate Armor Tindremic Plate Armor 1000 30 Armicustos
Tindremic Scale Armor Tindremic Scale Armor 250 30 Library
Transcendental Awareness Transcendental Awareness 250 100
Tungsteel Lore Tungsteel Lore 1000 30 Armicustos Ordo
Unarmed Blocking Unarmed Blocking 50 50 Library
Unarmed Technique Unarmed Technique 250 50 Library
Volcanic Ash Lore Volcanic Ash Lore 50 50 Library
Waterstone Lore Waterstone Lore 1000 30 Ordo Petrologist
Weapon Crafting Crafting Weapons 10 30 Library
Weapon Crafting Crafting Weapons 10 50 Library
Weapon Workshop Construction Weapon Workshop Construction 1000 30 Library
Whitewood Lore Whitewood Lore 10 50 Library
Woodcutting Woodcutting 10 50 Library
Wool Lore Wool Lore 10 50 Library
Workshop Construction Workshop Construction 5000 30 Library

June 8, 2010

Mortal Online Skill List .53

Filed under: Uncategorized — mortaldata @ 4:43 am

We’ve moved!

This blog has been moved, please direct your attention to the new website, mortaldata.com.


New version of the skill list, some minor changes. moved Alchemical Mineralogy up a tier and replaced the xp values (which were mostly useless) with a maximum read value which i think is much more valuable.

previous list is available here for archival purposes.

UPDATE 2010/06/29 – updated to version .43
UPDATE 1020/07/15 – updated to version .48
UPDATE 1020/08/10 – updated to version .53


here’s a list of all the skills in mortal online, there didn’t seem to be any current and complete one out there anywhere so i’m putting my own list up here for everyone to enjoy. A good reference at any rate, let me know if there’s any mistakes.

KEY:
Primary skills in red (Max the skill can be and still be able to read a book)
Secondary skills in green (Max the skill can be and still be able to read a book)
Prerequisites in orange (required skill in them in parentheses)
Bonus Stats in blue
Descriptions in grey

Skill Listing
  • Combat(0)
    • Combat Techniques(100) dex Your knowledge about combat
      • Unarmed Technique(50) Combat Techniques(50) Brawling(50) dex + 5% of your Dexterity to brawling damage
      • Defensive Stance(50) Combat Techniques(0) con -0-3 dmg and -0-5% damage taken from melee/ranged
      • Aggressive Stance(50) Combat Techniques(30) str +0-3 more dmg and +0-5% extra melee/ranged damage
    • Combat Manouvering(50) dex +0-10% stamina regain when walking in combat mode
      • Feint(100) Combat Manouvering(40) dex -0-10%stamina drain when swinging weapon
      • Blocking Endurance(100) Combat Manouvering(20) Blocking(20) con str -0-10% stamina drain when blocking
      • Momentum(100) Combat Manouvering(30) dex +0-10% more walk speed in combatmode
      • Combat Balance(100) Combat Manouvering(20) dex +5% knockback resistance when in combat mode
      • Combat Movement(50) Combat Manouvering(0) con +0-20% stamina regain when walking in combat mode
    • Blocking(50) dex str +0-25% knockdown resistance when blocking
      • Blocking Endurance(100) Combat Manouvering(20) Blocking(20) con str -0-10% stamina drain when blocking
      • Unarmed Blocking(50) Blocking(0) Brawling(0) con dex +0-30% more blocking power when unarmed
    • Ranged Combat(50) str dex +0-50% more damage with bows
      • Archery(50) Ranged Combat(0) str dex Increases the min damage you deal with bows
        • Mounted Archery(50) Riding(35) Archery(30) dex psy +0-50% more archery damage when mounted
    • Melee Combat(0) str dex Your melee combat skills
      • Daggers(50) Melee Combat(0) dex Increases the min damage you deal with daggers
      • Mounted Combat(50) Riding(25) Melee Combat(15) dex con You knowledge about melee combat from mount
        • Mounted Charge(50) Mounted Combat(50) dex +0-50% more velocity damage when mounted
      • Spears(50) Melee Combat(0) str dex Spears
        • Spear Stance(30) Spears(0) str dex Spears Stance
        • Poleaxes(50) Axes(25) Spears(35) str con Increases the min damage you deal with poleaxes
      • Brawling(0) Melee Combat(0) str dex +0-50% damage with your bare hands
        • Unarmed Technique(50) Combat Techniques(50) Brawling(50) dex + 5% of your Dexterity to brawling damage
        • Unarmed Blocking(50) Blocking(0) Brawling(0) con dex +0-30% more blocking power when unarmed
      • Axes(15) Melee Combat(0) str con Increases the min damage you deal with axes
        • Poleaxes(50) Axes(25) Spears(35) str con Increases the min damage you deal with poleaxes
      • Clubs(50) Melee Combat(0) str con Increases the min damage you deal with clubs
      • Swords(50) Melee Combat(0) str dex Increases the min damage you deal with swords
  • Movement(0)
    • Riding(50) dex con Riding
      • Controlled Riding(100) Riding(25) con -0-35% stamina drain when mounted
      • Swift Riding(100) Riding(25) dex +0-20% riding speed
      • Mounted Combat(50) Riding(25) Melee Combat(15) dex con You knowledge about melee combat from mount
        • Mounted Charge(50) Mounted Combat(50) dex +0-50% more velocity damage when mounted
      • Mounted Archery(50) Riding(35) Archery(30) dex psy +0-50% more archery damage when mounted
    • Endurance(50) con str +0-20 MaxStamina
      • Resistance Swimming(100) Endurance(0) Swimming(40) con str Gives you a boost to how much you can carry before sink under water.
      • Subsisting(50) Endurance(25) con psy – 0-50% mercymode time and +0-20 hp boost when you regain consciousness
      • Passive Regeneration(100) Endurance(0) +1-10 passive hp regeneration per minute
      • Active Regeneration(50) Endurance(0) Resting(30) +0-75% hp-regen when resting
    • Balance(100) dex con +0-5% knockback resistance
      • Knockback Resistance(100) Balance(0) dex str +0-5% knockback resistance
      • Knockdown Resistance(30) Balance(0) dex con +0-25% knockdown resistance
    • Agility(50) dex Gives you 20% more jump height and a 5% fall damage reduction.
      • Jumping(50) Agility(0) dex +0-30% jump height and 0-5% less fallingdamage
        • Landing Technique(50) Jumping(40) dex -0-20% fall damage
      • Sprinting(50) Agility(0) dex +20% speed when sprinting
      • Footspeed(100) Agility(0) dex con +10% movement speed when not in combat mode
      • Breathing Technique(100) Agility(0) con -0-10% stamina drain when sprinting in non-combat mode
  • Knowledge(0)
    • Crafting Appliances(50) int Crafting Appliances
      • Ore Extraction Appliances(50) Crafting Appliances(0) int Ore Extraction Appliances
        • Thermal Appliances(50) Ore Extraction Appliances(0) int Thermal Appliances
          • Kiln Operation(50) Thermal Appliances(20) int Kiln Operation
          • Hearth Expertise(50) Thermal Appliances(0) int Hearth Expertise
          • Furnace Operation(30) Thermal Appliances(30) int Furnace Operation
            • Blast Furnace Operation(30) Furnace Operation(40) int Blast Furnace Operation
          • Furnace Construction(30) Workshop Construction(40) Thermal Appliances(50) int Furnace Workshop Construction
        • Hydraulic Appliances(30) Ore Extraction Appliances(20) int Hydraulic Appliances
          • Natorus Operation(30) Hydraulic Appliances(0) int Natorus Operation
            • Greater Natorus Operation(30) Natorus Operation(50) int Greater Natorus Operation
        • Comminutors(50) Ore Extraction Appliances(0) int str Comminutors
          • Comminutor Construction(30) Workshop Construction(20) Comminutors(50) int Communitor Workshop Construction
          • Grinder Operation(50) Comminutors(0) int str Grinder Operation
          • Crusher Operation(50) Comminutors(0) int str Crusher Operation
        • Mechanical Appliances(50) Ore Extraction Appliances(0) int str Mechanical Appliances
          • Attractor Operation(30) Mechanical Appliances(0) int Attractor Operation
          • Press Operation(50) Mechanical Appliances(0) int str Press Operation
          • Grizzly Operation(50) Mechanical Appliances(0) int str Grizzly Operation
      • Butchery Appliances(50) Crafting Appliances(0) int Butchery Appliances
        • Butchery Construction(30) Workshop Construction(0) Butchery Appliances(50) int Butchery Workshop Construction
        • Butcher Workbench(50) Butchery Appliances(0) int Butcher Workbench
      • Alchemy Contraptions(50) Crafting Appliances(0) int Alchemy Contraptions
        • Fabricula Expertise(50) Alchemy Contraptions(0) int Fabricula Expertise
          • Thaumator Operation(30) Fabricula Expertise(60) int Thaumator Operation
        • Fabricula Construction(30) Workshop Construction(60) Alchemy Contraptions(50) int Fabricula Workshop Construction
      • Botany Appliances(50) Crafting Appliances(0) int dex Botany Appliances
        • Herbologium Expertise(50) Botany Appliances(0) int Herbologium Expertise
    • Survival(100) con You knowledge about the wilderness
      • Swimming(50) Survival(0) con -0-40% stamina drain
        • Resistance Swimming(100) Endurance(0) Swimming(40) con str Gives you a boost to how much you can carry before sink under water.
        • Crawling(50) Swimming(40) dex con +0-50% swimming speed
        • Diving(100) Swimming(25) con +0-650% more breathing time under water
    • Material Lore(50) int Material Lore
      • Metallurgy(50) Material Lore(0) int Metallurgy
        • Precious Metals(50) Metallurgy(25) int Precious Metals
          • Gold Lore(50) Precious Metals(0) int Gold Lore
          • Silver Lore(50) Precious Metals(0) int Silver Lore
          • Skadite Lore(30) Precious Metals(30) int Skadite Lore
        • Advanced Metals(50) Metallurgy(30) int Advanced Metals
          • Master Alloys(30) Metallurgy(60) Advanced Metals(50) int Master Alloys
            • Cronite Lore(30) Master Alloys(0) int Cronite Lore
            • Oghmium Lore(15) Master Alloys(40) int Oghmium Lore
          • Ichor Lore(50) Advanced Metals(0) int Ichor Lore
          • Arcronite Lore(50) Advanced Metals(30) int Arcronite Lore
          • Gem Metal Lore(50) Advanced Metals(15) int Gem Metal Lore
          • Lupium Lore(30) Advanced Metals(0) int Lupium Lore
        • Master Alloys(30) Metallurgy(60) Advanced Metals(50) int Master Alloys
          • Cronite Lore(30) Master Alloys(0) int Cronite Lore
          • Oghmium Lore(15) Master Alloys(40) int Oghmium Lore
        • Basic Metals(50) Metallurgy(0) int Basic Metals
          • Cuprum Lore(50) Basic Metals(0) int Cuprum Lore
          • Aabam Lore(50) Basic Metals(0) int Aabam Lore
          • Pig Iron Lore(50) Basic Metals(0) int Pig Iron Lore
          • Bleck Lore(50) Basic Metals(0) int Bleck Lore
          • Almine Lore(30) Basic Metals(20) int Almine Lore
        • Iron-based Alloys(50) Metallurgy(30) int Iron-based Alloys
          • Tungsteel Lore(30) Iron-based Alloys(40) int Tungsteel Lore
          • Steel Lore(50) Iron-based Alloys(20) int Steel Lore
          • Grain Steel Lore(50) Iron-based Alloys(0) int Grain Steel Lore
        • Cuprum-based Alloys(50) Metallurgy(10) int Cuprum-based Alloys
          • Bron Lore(50) Cuprum-based Alloys(0) int Bron Lore
          • Electrum Lore(50) Cuprum-based Alloys(0) int Electrum Lore
          • Messing Lore(30) Cuprum-based Alloys(0) int Messing Lore
          • Tindremic Messing Lore(30) Cuprum-based Alloys(50) int Tindremic Messing Lore
      • Papyrology(0) Material Lore(0) int Papyrology
        • Papyrus Lore(0) Papyrology(0) int Papyrus Lore
        • Sarducaan Papyrus Lore(0) Papyrology(80) int Sarducaan Papyrus Lore
      • Petrology(50) Material Lore(0) int Petrology
        • Igneous Rock(50) Petrology(0) int Igneous Rock
          • Amarantum Lore(50) Igneous Rock(30) int Amarantum Lore
          • Tephra Lore(50) Igneous Rock(30) int Tephra Lore
          • Pyroxene Lore(30) Igneous Rock(50) int Pyroxene Lore
          • Galbinum Lore(30) Igneous Rock(25) int Galbinum Lore
          • Gabore Lore(50) Igneous Rock(0) int Gabore Lore
          • Maalite Lore(50) Igneous Rock(40) int Maalite Lore
          • Magmum Lore(30) Igneous Rock(60) int Magmum Lore
          • Volcanic Ash Lore(50) Igneous Rock(0) int Volcanic Ash Lore
          • Granum Lore(50) Igneous Rock(0) int Granum Lore
        • Stonewood Lore(0) Advanced Dendrology(50) Petrology(50) int Stonewood Lore
        • Mineralogy(50) Petrology(0) int Mineralogy
          • Calspar Lore(50) Mineralogy(0) int Calspar Lore
          • Nyx Lore(50) Mineralogy(50) int Nyx Lore
          • Pyrite Lore(50) Mineralogy(30) int Pyrite Lore
          • Red Bleckblende Lore(30) Mineralogy(40) int Red Bleckblende Lore
          • Blood Ore Lore(50) Mineralogy(0) int Blood Ore Lore
          • Coke Lore(50) Mineralogy(20) int Coke Lore
          • Jadeite Lore(50) Mineralogy(30) int Jadeite Lore
          • Bleckblende Lore(50) Mineralogy(0) int Bleckblende Lore
          • Malachite Lore(50) Mineralogy(0) int Malachite Lore
        • Alchemical Mineralogy(50) Petrology(30) int Alchemical Mineralogy
          • Pyropite Lore(30) Alchemical Mineralogy(50) int Pyropite Lore
          • Sulfur Lore(50) Alchemical Mineralogy(0) int Sulfur Lore
          • Chalk Glance Lore(30) Alchemical Mineralogy(50) int Chalk Glance Lore
          • Calamine Lore(50) Alchemical Mineralogy(0) int Calamine Lore
          • Cinnabar Lore(30) Alchemical Mineralogy(30) int Cinnabar Lore
          • Sanguinite Lore(30) Alchemical Mineralogy(70) int Sanguinite Lore
          • Waterstone Lore(30) Alchemical Mineralogy(40) int Waterstone Lore
          • Kyanite Lore(30) Alchemical Mineralogy(60) int Kyanite Lore
        • Sedimentary Rock(50) Petrology(0) int Sedimentary Rock
          • Calx Lore(50) Sedimentary Rock(0) int Calx Lore
          • Coal Lore(50) Sedimentary Rock(0) int Coal Lore
          • Flakestone Lore(50) Sedimentary Rock(30) int Flakestone Lore
          • Saburra Lore(50) Sedimentary Rock(0) int Saburra Lore
      • Animal Materials(50) Material Lore(0) int Animal Materials
        • Skeleton Lore(50) Animal Materials(0) int Skeleton Lore
          • Exoskeleton Lore(50) Skeleton Lore(0) int Exoskeleton Lore
            • Crepite Lore(50) Exoskeleton Lore(0) int Crepite Lore
            • Dense Crepite Lore(50) Exoskeleton Lore(40) int Dense Crepite Lore
            • Carapace Lore(50) Exoskeleton Lore(20) int Carapace Lore
              • Crustacean Carapace Lore(50) Carapace Lore(0) int Crustacean Carapace Lore
              • Reptile Carapace Lore(50) Carapace Lore(0) int Reptile Carapace Lore
              • Arthropod Carapace Lore(50) Carapace Lore(0) int Arthropod Carapace Lore
              • Pansar Carapace Lore(0) Carapace Lore(70) int Pansar Carapace Lore
              • Ivory Carapace Lore(50) Carapace Lore(30) int Ivory Carapace Lore
              • Heavy Carapace Lore(50) Carapace Lore(50) int Heavy Carapace Lore
          • Endoskeleton Lore(50) Skeleton Lore(0) int Endoskeleton Lore
            • Ironbone Lore(50) Endoskeleton Lore(30) int Ironbone Lore
            • Ophionite Lore(0) Endoskeleton Lore(70) int Ophionite Lore
            • Bone Tissue Lore(50) Endoskeleton Lore(0) int Bone Tissue Lore
        • Dental Lore(50) Animal Materials(20) int Dental Lore
          • Ophium Lore(0) Dental Lore(70) int Ophium Lore
          • Molarium Lore(50) Dental Lore(20) int Molarium Lore
          • Incisium Lore(50) Dental Lore(40) int Incisium Lore
          • Emalj Lore(50) Dental Lore(0) int Emalj Lore
        • Scales Lore(50) Animal Materials(0) int Scales Lore
          • Leptoid Scales Lore(50) Scales Lore(0) int Leptoid Scales Lore
          • Ophiosquami Lore(0) Scales Lore(90) int Ophiosquami Lore
          • Ophiodermi Lore(0) Scales Lore(60) int Ophiodermi Lore
          • Horned Scales Lore(50) Scales Lore(40) int Horned Scales Lore
          • Keeled Scales Lore(50) Scales Lore(30) int Keeled Scales Lore
          • Plate Scales Lore(50) Scales Lore(50) int Plate Scales Lore
          • Ganoid Scales Lore(50) Scales Lore(20) int Ganoid Scales Lore
          • Placoid Scales Lore(50) Scales Lore(0) int Placoid Scales Lore
          • Pansar Scales Lore(50) Scales Lore(70) int Pansar Scales Lore
        • Keratin Lore(50) Animal Materials(0) int Keratin Lore
          • Horn Lore(50) Keratin Lore(0) int Horn Lore
          • Great Horn Lore(50) Keratin Lore(50) int Great Horn Lore
          • Compact Horn Lore(50) Keratin Lore(20) int Compact Horn Lore
          • Ophiocorni Lore(0) Keratin Lore(90) int Ophiocorni Lore
        • Mammal Skin Lore(50) Animal Materials(0) int Mammal Skin Lore
          • Fur Lore(50) Mammal Skin Lore(0) int Fur Lore
            • Ground Fur Lore(50) Fur Lore(0) int Ground Fur Lore
            • Guard Fur Lore(50) Fur Lore(20) int Guard Fur Lore
            • Ironfur Lore(0) Fur Lore(50) int Ironfur Lore
            • Ironwool Lore(50) Fur Lore(40) Textile Lore(40) int Ironwool Lore
            • Wool Lore(50) Fur Lore(20) Textile Lore(20) int Wool Lore
          • Leather Lore(50) Mammal Skin Lore(0) int Leather Lore
            • Fullgrain Leather Lore(50) Leather Lore(0) int Fullgrain Leather Lore
            • Rawhide Lore(0) Leather Lore(30) int Rawhide Lore
            • Quality Leather Lore(50) Leather Lore(20) int Quality Leather Lore
            • Boiled Leather Lore(30) Leather Lore(20) int Boiled Leather Lore
            • Brained Leather Lore(50) Leather Lore(50) int Brained Leather Lore
            • Skin Lore(50) Leather Lore(30) int Skin Lore
      • Dendrology(50) Material Lore(0) int Dendrology
        • Brownwood Lore(50) Dendrology(50) int Brownwood Lore
        • Advanced Dendrology(50) Dendrology(60) int Advanced Dendrology
          • Tapii Lore(0) Advanced Dendrology(80) Animism(50) int psy Tapii Lore
          • Stonewood Lore(0) Advanced Dendrology(50) Petrology(50) int Stonewood Lore
          • Ironwood Lore(50) Advanced Dendrology(20) int Ironwood Lore
          • Blackwood Lore(50) Advanced Dendrology(0) int Blackwood Lore
        • Dapplewood Lore(50) Dendrology(40) int Dapplewood Lore
        • Spongewood Lore(50) Dendrology(0) int Spongewood Lore
        • Firmwood Lore(50) Dendrology(20) int Firmwood Lore
        • Greywood Lore(50) Dendrology(30) int Greywood Lore
        • Whitewood Lore(50) Dendrology(0) int Whitewood Lore
      • Textile Lore(50) Material Lore(0) int Textile Lore
        • Ironwool Lore(50) Fur Lore(40) Textile Lore(40) int Ironwool Lore
        • Wool Lore(50) Fur Lore(20) Textile Lore(20) int Wool Lore
        • Cotton Lore(50) Textile Lore(0) int Cotton Lore
        • Ironsilk Lore(50) Textile Lore(50) int Ironsilk Lore
        • Silk Lore(50) Textile Lore(30) int Silk Lore
    • Mental Training(100) psy Your current mental training
      • Mental Focus(100) Mental Training(25) psy -0-50% mana cost
      • Mental Offense(50) Mental Training(0) psy +0-100% more effective spells
      • Concentration(100) Mental Training(25) psy +0-40% chance to not be interrupted when channeling
        • Reading(15) Concentration(0) psy int Increase the amount of knowledge you get from reading books
          • Shop Construction(30) House Construction(35) Reading(50) int Shop Construction
    • Anatomy(100) int Your knowledge about the human body
      • Damage Assessment(100) Anatomy(0) int Gives you more info when you hit someone
    • Magic Schools(100) int You knowledge about the magic schools
      • Ecumenical Spells(50) Magic Schools(20) psy int Ecumenical Spells
      • Animism(0) Magic Schools(20) psy int Animism
        • Tapii Lore(0) Advanced Dendrology(80) Animism(50) int psy Tapii Lore
      • Spiritism(60) Magic Schools(20) psy int
        • Transcendental Awareness(100) Spiritism(0) psy
        • Akh Manifestation(20) Spiritism(40) psy
    • Magic Studies(100) int Your studies in magic
      • Meditation(100) Magic Studies(0) Resting(40) +0-75% mana regen when resting
      • Mana Regeneration(100) Magic Studies(0) +25-100% more passive mana regeneration
  • Technique(0)
    • Domestication(50) int psy Your knowledge about animals
      • Creature Control(100) Domestication(0) int psy
      • Taming(50) Domestication(0) int psy Increases the chance that you tame a creature
        • Animal Stable Construction(30) House Construction(35) Taming(50) int House Expansion Construction
    • Thievery(50) int dex Your knowledge about Thievery
      • Snooping(50) Thievery(0) dex int Increases the chance that you snoop without getting caught
        • Pilfering(50) Snooping(0) dex int Increases the chance that you steal without getting caught
    • Resting(0) Increases the amount you regain when resting
      • Meditation(100) Magic Studies(0) Resting(40) +0-75% mana regen when resting
      • Active Regeneration(50) Endurance(0) Resting(30) +0-75% hp-regen when resting
    • Refining(50) int Refining
    • Extraction(50) int Extraction
      • Basic Ore Extraction(50) Extraction(0) int Basic Ore Extraction
        • Intermediate Ore Extraction(50) Basic Ore Extraction(25) int Intermediate Ore Extraction
          • Advanced Ore Extraction(50) Intermediate Ore Extraction(50) int psy Advanced Ore Extraction
    • Gathering(50) str con +0-50% more resources when gathering
      • Mining(50) Gathering(0) str con Increases the amount of resources you get from mining
      • Woodcutting(50) Gathering(0) str con Increases the amount of resources you get from woodcutting
  • Crafting(0)
    • Handle and Pole Crafting(50) int Your knowledge about crafting weapon handles and poles
      • 1H Blade Hilt Crafting(30) Handle and Pole Crafting(20) int Allows you to craft one handed blade hilts
        • 2H Blade Hilt Crafting(30) 1H Blade Hilt Crafting(40) int dex Allows you to craft two handed blade hilts
      • 1H Shaft and Club Crafting(50) Handle and Pole Crafting(0) int Allows you to craft one handed shafts and clubs
        • 2H Shaft and Staff Crafting(50) 1H Shaft and Club Crafting(20) int Allows you to craft two handed shafts and staffs
    • Basic Engineering(50) int Basic Engineering
      • Advanced Engineering(50) Basic Engineering(50) int Advanced Engineering
      • Workshop Construction(30) Basic Engineering(30) int Workshop Construction
        • Bow Workshop Construction(30) Workshop Construction(10) Bowyery(50) int Ranged Weapon Workshop Construction
        • Comminutor Construction(30) Workshop Construction(20) Comminutors(50) int Communitor Workshop Construction
        • Butchery Construction(30) Workshop Construction(0) Butchery Appliances(50) int Butchery Workshop Construction
        • Fabricula Construction(30) Workshop Construction(60) Alchemy Contraptions(50) int Fabricula Workshop Construction
        • Furnace Construction(30) Workshop Construction(40) Thermal Appliances(50) int Furnace Workshop Construction
        • Weapon Workshop Construction(30) Workshop Construction(50) Weapon Crafting(50) int Melee Weapon Workshop Construction
        • Shield Workshop Construction(30) Workshop Construction(30) Shield Crafting(50) int Shield Workshop Construction
        • Armor Workshop Construction(30) Workshop Construction(40) Armor Crafting(50) int Armor Workshop Construction
      • House Construction(50) Basic Engineering(0) int con House Construction
        • Shop Construction(30) House Construction(35) Reading(50) int Shop Construction
        • House Expansion Construction(25) House Construction(30) int House Expansion Construction
        • Animal Stable Construction(30) House Construction(35) Taming(50) int House Expansion Construction
    • Armor Crafting(50) int Your knowledge about armor crafting
      • Heavy Robe(50) Armor Crafting(0) int dex Allows you to craft Heavy Robes
      • Soft Armor Crafting(50) Armor Crafting(10) int Basic understanding of how to craft soft armors and their parts. This skill is not a recipe on its own but is needed to craft individual soft armor designs. Enhances the quality of all soft armors you craft.
        • Laminated Armor Crafting(30) Soft Armor Crafting(30) int Basic understanding of how to craft laminated armors and their parts. This skill is not a recipe on its own but is needed to craft individual laminated armor designs. Enhances the quality of all laminated armors you craft.
          • Tindremic Scale Armor(30) Laminated Armor Crafting(0) int dex Allows you to craft Tindremic Scale Armor
          • Khurite Splinted Armor(30) Laminated Armor Crafting(0) int dex Allows you to craft Khurite Splinted Armor
          • Kallardian Lamellar Armor(30) Laminated Armor Crafting(40) int dex Allows you to craft Kallardian Lamellar Armor
          • Plate Armor Crafting(50) Laminated Armor Crafting(40) int Basic understanding of how to craft plate armors and their parts. This skill is not a recipe on its own but is needed to craft individual plate armor designs. Enhances the quality of all plate armors you craft.
            • Tindremic Plate Armor(30) Plate Armor Crafting(0) int str Allows you to craft Tindremic Plate Armor
            • Draconigena Armatus(30) Plate Armor Crafting(50) int str Allows you to craft Draconigena Armatus
        • Kallardian Padded Armor(30) Soft Armor Crafting(0) int dex Allows you to craft Kallardian Padded Armor
        • Khurite Scout Armor(30) Soft Armor Crafting(0) int dex Allows you to craft Khurite Scout Armor
      • Armor Workshop Construction(30) Workshop Construction(40) Armor Crafting(50) int Armor Workshop Construction
    • Bowyery(50) int Your knowledge about bowyery
      • Short Bow Crafting(50) Bowyery(0) int dex Allows you to craft short bows
        • Long Bow Crafting(50) Short Bow Crafting(30) int dex Allows you to craft longbows
          • Asymmetrical Bow Crafting(30) Long Bow Crafting(30) Recurve Bow Mechanics(40) int dex
      • Self Bow Composition(50) Bowyery(0) int Allows you to craft self bows
      • Bow Workshop Construction(30) Workshop Construction(10) Bowyery(50) int Ranged Weapon Workshop Construction
      • Composite Bow Composition(50) Bowyery(50) int dex Allows you to craft composite bows
        • Recurve Bow Mechanics(30) Flat Bow Mechanics(30) Composite Bow Composition(30) int Allows you to craft recurve bows
          • Asymmetrical Bow Crafting(30) Long Bow Crafting(30) Recurve Bow Mechanics(40) int dex
      • Decurve Bow Mechanics(50) Bowyery(0) int Allows you to craft decurve bows
        • Flat Bow Mechanics(50) Decurve Bow Mechanics(30) int Allows you to craft flat bows
          • Recurve Bow Mechanics(30) Flat Bow Mechanics(30) Composite Bow Composition(30) int Allows you to craft recurve bows
            • Asymmetrical Bow Crafting(30) Long Bow Crafting(30) Recurve Bow Mechanics(40) int dex
    • Shield Crafting(50) int Your knowledge about crafting shields
      • Kite Shield(50) Shield Crafting(20) int Allows you to craft kite shields
      • Round Shield(50) Shield Crafting(0) int Allows you to craft round shields
      • Shield Workshop Construction(30) Workshop Construction(30) Shield Crafting(50) int Shield Workshop Construction
    • Weapon Crafting(50) int Your knowledge about crafting weapons
      • Blunt Weapon Crafting(50) Weapon Crafting(0) int str Your knowledge about blunt weapons crafting
        • Spiked Head Crafting(30) Blunt Weapon Crafting(20) int str Allows you to craft spiked heads
        • Axe Crafting(50) Blunt Weapon Crafting(30) Basic Blade Crafting(20) int Your knowledge about crafting axes
          • Axe Head Crafting(50) Axe Crafting(0) int str Allows you to craft axe heads
          • Poleaxe Head Crafting(30) Axe Crafting(50) int str Allows you to craft poleaxe heads
        • Blunt Head Crafting(50) Blunt Weapon Crafting(0) int str Allows you to craft blunt heads
      • Basic Blade Crafting(50) Weapon Crafting(30) int Your knowledge about basic blade crafting
        • Advanced Blade Crafting(30) Basic Blade Crafting(50) int Your knowledge about advanced blade crafting
          • Greatblade Crafting(30) Advanced Blade Crafting(50) int str Allows you to craft greatblades
          • Sideblade Crafting(30) Advanced Blade Crafting(0) int str Allows you to craft side blades
        • Axe Crafting(50) Blunt Weapon Crafting(30) Basic Blade Crafting(20) int Your knowledge about crafting axes
          • Axe Head Crafting(50) Axe Crafting(0) int str Allows you to craft axe heads
          • Poleaxe Head Crafting(30) Axe Crafting(50) int str Allows you to craft poleaxe heads
        • Spearhead Crafting(50) Basic Blade Crafting(10) int dex Allows you to craft spearheads
        • Short Blade Crafting(50) Basic Blade Crafting(30) int str Allows you to craft short blades
        • Dagger Blade Crafting(50) Basic Blade Crafting(0) int dex Allows you to craft dagger blades
      • Weapon Workshop Construction(30) Workshop Construction(50) Weapon Crafting(50) int Melee Weapon Workshop Construction
  • Regeneration(0) Regeneration

March 30, 2010

Oghmium

Filed under: Uncategorized — mortaldata @ 3:31 am

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oghmium

For you disbelievers out there, yes its in game.

some data –

Density: 141.5

I dont like this density stat since the numbers dont seem to work out very nicely. Whoever assigned weights in the original density chart didnt do it very accurately. At any rate, its between steel and tungsteel.

amount used in various weapon blades:

Thrusting Blade: 104
Great Blade: 212
Swelled Blade: 255
Sledgehammer: 990

Crafter skills maxed in all weaponsmithing and lores except oghmium and master alloys

Master Alloys: 48
Oghmium Lore: 31
Thrusting Blade Og 2H Short Handle WhW WhW
weight: 1.65
durability: 200.19
Damage: 34 torso 43 head (vs wisents, assume same vs nakee)

contrast this with a steel blade of the same construction but full lore

Thrusting Blade St 2H Short Handle WhW WhW
weight: 1.38
durability: 186.42
Damage: 37 torso 46 head (vs wisents, assume same vs nakee)

Curious to know where oghmium will top out in dmg.

March 9, 2010

Refining Recipes

Filed under: Uncategorized — mortaldata @ 9:19 pm

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*EDIT* added Tungsteel and Cronite, breakthru in using grain steel as base instead of steel, what a colossal waste of time.
*EDIT* Oghmium changed to privately known.

This is a list of refining recipes. All ratios are 2:1:1.

Result Primary Secondary Secondary
Grain Steel Pig iron Coke Calx Powder
Steel Grain Steel Coal Saburra Powder
Tungsteel Grain Steel Lupium Granum Powder
Bron Cuprum Bleck Saburra Powder
Messing Cuprum Calamine Saburra Powder
Tindremic Messing Messing Almine Gem Metal
Cronite Grain Steel Almine Arcronite

Privately Known:
Oghmium

March 5, 2010

Grand Unified Theory of Extraction

Filed under: Uncategorized — mortaldata @ 12:04 pm

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UPDATE 2010/07/01 – Added greater natorus numbers
UPDATE 2010/07/02 – Adjusted source percentages to .44 values
UPDATE 2010/07/28 – Added process coefficients table

The following table is a full listing of all possible extractables in game. All values assume you have max skill in the machine used, extraction ability, and lore required (also catalyst if there’s lore for that). Generic formula is as follows:

extract percentage = extraction device efficiency on the extractable * (extraction device catalyst effect * catalyst efficiency on the extractable + 1 – extraction device catalyst efficiency)

Multiply extract percentage vs the source percentage to get total thruput.

If i got anything wrong, let me know and i’ll revist.

Source percentages:

Extraction Breakdowns:

CALX:
40.0% Calx -> 40% calspar
34.4% Calx -> 40% calspar -> 86% Malachite
17.2% Calx -> 40% calspar -> 86% Malachite -> 50% Cuprum
02.8% Calx -> 40% calspar -> 86% Malachite -> 08% Sulfur
02.8% Calx -> 40% calspar -> 07% Electrum
01.4% Calx -> 40% calspar -> 07% Electrum -> 50% Cuprum
00.7% Calx -> 40% calspar -> 07% Electrum -> 25% Gold
00.7% Calx -> 40% calspar -> 07% Electrum -> 25% Silver
02.8% Calx -> 40% calspar -> 07% Chalk Glance
01.4% Calx -> 40% calspar -> 07% Chalk Glance -> 50% Skadite
24.0% Calx -> 24% Coal
19.2% Calx -> 24% Coal -> 80% Coke
30.21% Calx -> 30.21% Calx Powder
11.0% Calx -> 11% Malachite
05.5% Calx -> 11% Malachite -> 50% Cuprum
00.9% Calx -> 11% Malachite -> 08% Sulfur
04.0% Calx -> 04% Flakestone

GABORE:
65.0% Gabore -> 65% Gabore Powder
17.0% Gabore -> 17% Blood Ore
08.5% Gabore -> 17% Blood Ore -> 50% Pig Iron
15.0% Gabore -> 15% Galbinum
07.5% Gabore -> 15% Galbinum -> 50% Pyroxene
02.6% Gabore -> 15% Galbinum -> 50% Pyroxene -> 34% Calamine
02.6% Gabore -> 15% Galbinum -> 50% Pyroxene -> 34% Electrum
01.3% Gabore -> 15% Galbinum -> 50% Pyroxene -> 34% Electrum -> 50% Cuprum
00.6% Gabore -> 15% Galbinum -> 50% Pyroxene -> 34% Electrum -> 25% Gold
00.6% Gabore -> 15% Galbinum -> 50% Pyroxene -> 34% Electrum -> 25% Silver
01.5% Gabore -> 15% Galbinum -> 50% Pyroxene -> 20% Almine
00.6% Gabore -> 15% Galbinum -> 50% Pyroxene -> 08% Arcronite
01.8% Gabore -> 15% Galbinum -> 12% Pyrite
00.9% Gabore -> 15% Galbinum -> 06% Lupium
03.0% Gabore -> 03% Nyx

GRANUM:
60.0% Granum -> 60% Granum Powder
22.0% Granum -> 22% Blood Ore
11.0% Granum -> 22% Blood Ore -> 50% Pig Iron
14.0% Granum -> 14% Amarantum
04.2% Granum -> 14% Amarantum -> 30% Bleck
04.2% Granum -> 14% Amarantum -> 30% Cuprum
02.8% Granum -> 14% Amarantum -> 20% Calamine
01.4% Granum -> 14% Amarantum -> 10% Electrum
00.7% Granum -> 14% Amarantum -> 10% Electrum -> 50% Cuprum
00.3% Granum -> 14% Amarantum -> 10% Electrum -> 25% Gold
00.3% Granum -> 14% Amarantum -> 10% Electrum -> 25% Silver
01.4% Granum -> 14% Amarantum -> 10% Waterstone
00.7% Granum -> 14% Amarantum -> 10% Waterstone -> 50% Gem Metal
00.7% Granum -> 14% Amarantum -> 10% Waterstone -> 50% Lupium
04.0% Granum -> 04% Flakestone

SABURRA:
50.0% Saburra -> 50% Saburra Powder
22.0% Saburra -> 22% Bleckbende
13.2% Saburra -> 22% Bleckbende -> 60% Bleck
22.0% Saburra -> 22% Malachite
11.0% Saburra -> 22% Malachite -> 50% Cuprum
01.7% Saburra -> 22% Malachite -> 08% Sulfur
04.0% Saburra -> 04% Jadeite
02.0% Saburra -> 02% Pyrite

TEPHRA:
37.0% Tephra -> 37% Volcanic Ash
26.0% Tephra -> 26% Red Bleckbende
07.8% Tephra -> 26% Red Bleckbende -> 30% Aabam
02.6% Tephra -> 26% Red Bleckbende -> 10% Calamine
01.3% Tephra -> 26% Red Bleckbende -> 05% Silver
00.5% Tephra -> 26% Red Bleckbende -> 02% Sanguinite
25.0% Tephra -> 25% Galbinum
12.5% Tephra -> 25% Galbinum -> 50% Pyroxene
04.3% Tephra -> 25% Galbinum -> 50% Pyroxene -> 34% Calamine
04.3% Tephra -> 25% Galbinum -> 50% Pyroxene -> 34% Electrum
02.1% Tephra -> 25% Galbinum -> 50% Pyroxene -> 34% Electrum -> 50% Cuprum
01.1% Tephra -> 25% Galbinum -> 50% Pyroxene -> 34% Electrum -> 25% Silver
01.1% Tephra -> 25% Galbinum -> 50% Pyroxene -> 34% Electrum -> 25% Gold
02.5% Tephra -> 25% Galbinum -> 50% Pyroxene -> 20% Almine
01.0% Tephra -> 25% Galbinum -> 50% Pyroxene -> 08% Arcronite
03.0% Tephra -> 25% Galbinum -> 12% Pyrite
01.5% Tephra -> 25% Galbinum -> 06% Lupium
06.0% Tephra -> 06% Cinnabar
03.6% Tephra -> 06% Cinnabar -> 60% Ichor
02.4% Tephra -> 06% Cinnabar -> 40% Sulfur
06.0% Tephra -> 06% Magmum
03.9% Tephra -> 06% Magmum -> 65% Maalite
01.5% Tephra -> 06% Magmum -> 25% Kyanite
00.6% Tephra -> 06% Magmum -> 10% Pyropite

And here is the extraction percentage table in all its glory. First section is max output of the extractable by the device itself. Second is the catalyst effect on the extractable. Last section is adjusted output with the best possible catalyst.

Extraction Coefficients

There’s been some requests for information on how much ore is actually chewed up per process attempt, here’s a table with these process coefficients.

Extraction Thruput

March 1, 2010

Mortal Online Skill List

Filed under: Uncategorized — mortaldata @ 12:41 am

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OUTDATED

Please use the updated skill list located here


here’s a list of all the skills in mortal online, there didn’t seem to be any current and complete one out there anywhere so i’m putting my own list up here for everyone to enjoy. A good reference at any rate, let me know if there’s any mistakes.

KEY:
Primary skills in red (XP required to max it out in parentheses)
Secondary skills in green (XP required to max it out in parentheses)
Prerequisites in orange (required skill in them in parentheses)
Bonus Stats in blue
Descriptions in grey

Skill Listing
  • Combat(0)
    • “Combat Techniques”(10000) dex Your knowledge about combat
      • “Aggressive Stance”(24000) “Combat Techniques”(30) str +0-3 more dmg and +0-5% extra melee/ranged damage
      • “Unarmed Technique”(20000) “Combat Techniques”(50) Brawling(50) dex + 5% of your Dexterity to brawling damage
      • “Defensive Stance”(24000) “Combat Techniques”(0) con -0-3 dmg and -0-5% damage taken from melee/ranged
    • Blocking(24000) dex str +0-25% knockdown resistance when blocking
      • “Unarmed Blocking”(20000) Blocking(0) Brawling(0) con dex +0-30% more blocking power when unarmed
      • “Blocking Endurance”(24000) “Combat Manouvering”(20) Blocking(20) con str -0-10% stamina drain when blocking
    • “Melee Combat”(20000) str dex Your melee combat skills
      • “Mounted Combat”(10000) Riding(25) “Melee Combat”(15) dex con You knowledge about melee combat from mount
        • “Mounted Charge”(20000) “Mounted Combat”(50) dex +0-50% more velocity damage when mounted
      • Swords(20000) “Melee Combat”(0) str dex Increases the min damage you deal with swords
      • Brawling(10000) “Melee Combat”(0) str dex +0-50% damage with your bare hands
        • “Unarmed Blocking”(20000) Blocking(0) Brawling(0) con dex +0-30% more blocking power when unarmed
        • “Unarmed Technique”(20000) “Combat Techniques”(50) Brawling(50) dex + 5% of your Dexterity to brawling damage
      • Axes(15000) “Melee Combat”(0) str con Increases the min damage you deal with axes
        • Poleaxes(15000) Axes(25) Spears(35) str con Increases the min damage you deal with poleaxes
      • Clubs(12000) “Melee Combat”(0) str con Increases the min damage you deal with clubs
      • Spears(18000) “Melee Combat”(0) str dex Spears
        • Poleaxes(15000) Axes(25) Spears(35) str con Increases the min damage you deal with poleaxes
      • Daggers(15000) “Melee Combat”(0) dex Increases the min damage you deal with daggers
    • “Ranged Combat”(20000) str dex +0-50% more damage with bows
      • Archery(20000) “Ranged Combat”(0) str dex Increases the min damage you deal with bows
        • “Mounted Archery”(10000) Riding(35) Archery(30) dex psy +0-50% more archery damage when mounted
    • “Combat Manouvering”(24000) dex +0-10% stamina regain when walking in combat mode
      • “Blocking Endurance”(24000) “Combat Manouvering”(20) Blocking(20) con str -0-10% stamina drain when blocking
      • Momentum(15000) “Combat Manouvering”(30) dex +0-10% more walk speed in combatmode
      • Feint(15000) “Combat Manouvering”(40) dex -0-10%stamina drain when swinging weapon
      • “Combat Balance”(15000) “Combat Manouvering”(20) dex +5% knockback resistance when in combat mode
      • “Combat Movement”(10000) “Combat Manouvering”(0) con +0-20% stamina regain when walking in combat mode
  • Technique(0)
    • Gathering(24000) str con +0-50% more resources when gathering
      • Mining(18000) Gathering(0) str con Increases the amount of resources you get from mining
      • Woodcutting(18000) Gathering(0) str con Increases the amount of resources you get from woodcutting
    • Thievery(10000) int dex Your knowledge about Thievery
      • Snooping(10000) Thievery(0) dex int Increases the chance that you snoop without getting caught
        • Pilfering(20000) Snooping(0) dex int Increases the chance that you steal without getting caught
    • Resting(20000) Increases the amount you regain when resting
      • Meditation(24000) “Magic Studies”(0) Resting(40) +0-75% mana regen when resting
      • “Active Regeneration”(24000) Endurance(0) Resting(30) +0-75% hp-regen when resting
    • Refining(50000) int Refining
    • Domestication(10000) int psy Your knowledge about animals
      • Taming(10000) Domestication(0) int psy Increases the chance that you tame a creature
        • “Animal Stable Construction”(5000) “House Construction”(35) Taming(50) int House Expansion Construction
      • “Creature Control”(30000) Domestication(0) int psy
    • Extraction(50000) int Extraction
      • “Basic Ore Extraction”(50000) Extraction(0) int Basic Ore Extraction
        • “Intermediate Ore Extraction”(30000) “Basic Ore Extraction”(25) int Intermediate Ore Extraction
          • “Advanced Ore Extraction”(20000) “Intermediate Ore Extraction”(50) int psy Advanced Ore Extraction
  • Crafting(0)
    • “Handle and Pole Crafting”(7500) int Your knowledge about crafting weapon handles and poles
      • “1H Blade Hilt Crafting”(5000) “Handle and Pole Crafting”(20) int Allows you to craft one handed blade hilts
        • “2H Blade Hilt Crafting”(5000) “1H Blade Hilt Crafting”(40) int dex Allows you to craft two handed blade hilts
      • “1H Shaft and Club Crafting”(5000) “Handle and Pole Crafting”(0) int Allows you to craft one handed shafts and clubs
        • “2H Shaft and Staff Crafting”(5000) “1H Shaft and Club Crafting”(20) int Allows you to craft two handed shafts and staffs
    • “Basic Engineering”(100000) int Basic Engineering
      • “Workshop Construction”(5000) “Basic Engineering”(30) int Workshop Construction
        • “Communitor Construction”(5000) “Workshop Construction”(20) int Communitor Workshop Construction
        • “Furnace Construction”(5000) “Workshop Construction”(40) int Furnace Workshop Construction
        • “Fabricula Construction”(5000) “Workshop Construction”(60) int Fabricula Workshop Construction
        • “Butchery Construction”(5000) “Workshop Construction”(0) int Butchery Workshop Construction
      • “Advanced Engineering”(50000) “Basic Engineering”(30) int Advanced Engineering
      • “House Construction”(200000) “Basic Engineering”(0) int con House Construction
        • “Animal Stable Construction”(5000) “House Construction”(35) Taming(50) int House Expansion Construction
        • “Shop Construction”(5000) “House Construction”(35) Reading(50) int Shop Construction
        • “House Expansion Construction”(5000) “House Construction”(30) int House Expansion Construction
    • “Weapon Crafting”(15000) int Your knowledge about crafting weapons
      • “Blunt Weapon Crafting”(7500) “Weapon Crafting”(0) int str Your knowledge about blunt weapons crafting
        • “Blunt Head Crafting”(5000) “Blunt Weapon Crafting”(0) int str Allows you to craft blunt heads
        • “Axe Crafting”(5000) “Blunt Weapon Crafting”(30) “Basic Blade Crafting”(20) int Your knowledge about crafting axes
          • “Poleaxe Head Crafting”(3000) “Axe Crafting”(50) int str Allows you to craft poleaxe heads
          • “Axe Head Crafting”(7500) “Axe Crafting”(0) int str Allows you to craft axe heads
        • “Spiked Head Crafting”(5000) “Blunt Weapon Crafting”(20) int str Allows you to craft spiked heads
      • “Basic Blade Crafting”(10000) “Weapon Crafting”(30) int Your knowledge about basic blade crafting
        • “Spearhead Crafting”(5000) “Basic Blade Crafting”(10) int dex Allows you to craft spearheads
        • “Short Blade Crafting”(7500) “Basic Blade Crafting”(30) int str Allows you to craft short blades
        • “Dagger Blade Crafting”(7500) “Basic Blade Crafting”(0) int dex Allows you to craft dagger blades
        • “Advanced Blade Crafting”(7500) “Basic Blade Crafting”(50) int Your knowledge about advanced blade crafting
          • “Sideblade Crafting”(10000) “Advanced Blade Crafting”(0) int str Allows you to craft side blades
          • “Greatblade Crafting”(5000) “Advanced Blade Crafting”(50) int str Allows you to craft greatblades
        • “Axe Crafting”(5000) “Blunt Weapon Crafting”(30) “Basic Blade Crafting”(20) int Your knowledge about crafting axes
          • “Poleaxe Head Crafting”(3000) “Axe Crafting”(50) int str Allows you to craft poleaxe heads
          • “Axe Head Crafting”(7500) “Axe Crafting”(0) int str Allows you to craft axe heads
    • “Armor Crafting”(12000) int Your knowledge about armor crafting
      • “Soft Armor Crafting”(5000) “Armor Crafting”(10) int Basic understanding of how to craft soft armors and their parts. This skill is not a recipe on its own but is needed to craft individual soft armor designs. Enhances the quality of all soft armors you craft.
        • “Laminated Armor Crafting”(7500) “Soft Armor Crafting”(30) int Basic understanding of how to craft laminated armors and their parts. This skill is not a recipe on its own but is needed to craft individual laminated armor designs. Enhances the quality of all laminated armors you craft.
          • “Plate Armor Crafting”(7500) “Laminated Armor Crafting”(40) int Basic understanding of how to craft plate armors and their parts. This skill is not a recipe on its own but is needed to craft individual plate armor designs. Enhances the quality of all plate armors you craft.
            • “Draconigena Armatus”(7500) “Plate Armor Crafting”(50) int str Allows you to craft Draconigena Armatus
            • “Tindremic Plate Armor”(7500) “Plate Armor Crafting”(0) int str Allows you to craft Tindremic Plate Armor
          • “Tindremic Scale Armor”(5000) “Laminated Armor Crafting”(0) int dex Allows you to craft Tindremic Scale Armor
          • “Khurite Splinted Armor”(5000) “Laminated Armor Crafting”(20) int dex Allows you to craft Khurite Splinted Armor
          • “Kallardian Lamellar Armor”(5000) “Laminated Armor Crafting”(40) int dex Allows you to craft Kallardian Lamellar Armor
        • “Khurite Scout Armor”(5000) “Soft Armor Crafting”(0) int dex Allows you to craft Khurite Scout Armor
        • “Kallardian Padded Armor”(5000) “Soft Armor Crafting”(25) int dex Allows you to craft Kallardian Padded Armor
      • “Heavy Robe”(5000) “Armor Crafting”(0) int dex Allows you to craft Heavy Robes
    • Bowyery(10000) int Your knowledge about bowyery
      • “Composite Bow Composition”(5000) Bowyery(50) int dex Allows you to craft composite bows
        • “Recurve Bow Mechanics”(7500) “Flat Bow Mechanics”(30) “Composite Bow Composition”(30) int Allows you to craft recurve bows
          • “Asymmetrical Bow Crafting”(10000) “Long Bow Crafting”(30) “Recurve Bow Mechanics”(40) int dex
      • “Short Bow Crafting”(5000) Bowyery(0) int dex Allows you to craft short bows
        • “Long Bow Crafting”(7500) “Short Bow Crafting”(30) int dex Allows you to craft longbows
          • “Asymmetrical Bow Crafting”(10000) “Long Bow Crafting”(30) “Recurve Bow Mechanics”(40) int dex
      • “Decurve Bow Mechanics”(2500) Bowyery(0) int Allows you to craft decurve bows
        • “Flat Bow Mechanics”(5000) “Decurve Bow Mechanics”(30) int Allows you to craft flat bows
          • “Recurve Bow Mechanics”(7500) “Flat Bow Mechanics”(30) “Composite Bow Composition”(30) int Allows you to craft recurve bows
            • “Asymmetrical Bow Crafting”(10000) “Long Bow Crafting”(30) “Recurve Bow Mechanics”(40) int dex
      • “Self Bow Composition”(5000) Bowyery(0) int Allows you to craft self bows
    • “Shield Crafting”(7500) int Your knowledge about crafting shields
      • “Kite Shield”(5000) “Shield Crafting”(20) int Allows you to craft kite shields
      • “Round Shield”(5000) “Shield Crafting”(0) int Allows you to craft round shields
  • Knowledge(0)
    • Anatomy(10000) int Your knowledge about the human body
      • “Damage Assessment”(10000) Anatomy(0) int Gives you more info when you hit someone
    • “Crafting Appliances”(20000) int Crafting Appliances
      • “Butchery Appliances”(10000) “Crafting Appliances”(0) int Butchery Appliances
        • “Butcher Workbench”(24000) “Butchery Appliances”(0) int Butcher Workbench
      • “Botany Appliances”(10000) “Crafting Appliances”(0) int dex Botany Appliances
        • “Herbologium Expertise”(10000) “Botany Appliances”(0) int Herbologium Expertise
      • “Alchemy Contraptions”(10000) “Crafting Appliances”(0) int Alchemy Contraptions
        • “Fabricula Expertise”(10000) “Alchemy Contraptions”(0) int Fabricula Expertise
          • “Thaumator Operation”(24000) “Fabricula Expertise”(60) int Thaumator Operation
      • “Ore Extraction Appliances”(20000) “Crafting Appliances”(0) int Ore Extraction Appliances
        • “Thermal Appliances”(12000) “Ore Extraction Appliances”(0) int Thermal Appliances
          • “Hearth Expertise”(5000) “Thermal Appliances”(0) int Hearth Expertise
          • “Kiln Operation”(10000) “Thermal Appliances”(20) int Kiln Operation
          • “Furnace Operation”(15000) “Thermal Appliances”(30) int Furnace Operation
            • “Blast Furnace Operation”(20000) “Furnace Operation”(40) int Blast Furnace Operation
        • “Hydraulic Appliances”(20000) “Ore Extraction Appliances”(20) int Hydraulic Appliances
          • “Natorus Operation”(24000) “Hydraulic Appliances”(0) int Natorus Operation
            • “Greater Natorus Operation”(20000) “Natorus Operation”(50) int Greater Natorus Operation
        • Comminutors(15000) “Ore Extraction Appliances”(0) int str Comminutors
          • “Grinder Operation”(10000) Comminutors(0) int str Grinder Operation
          • “Crusher Operation”(24000) Comminutors(0) int str Crusher Operation
        • “Mechanical Appliances”(15000) “Ore Extraction Appliances”(0) int str Mechanical Appliances
          • “Grizzly Operation”(10000) “Mechanical Appliances”(0) int str Grizzly Operation
          • “Press Operation”(5000) “Mechanical Appliances”(0) int str Press Operation
          • “Attractor Operation”(10000) “Mechanical Appliances”(0) int Attractor Operation
    • “Magic Schools”(20000) int You knowledge about the magic schools
      • Animism(5000) “Magic Schools”(20) psy int Animism
        • “Tapii Lore”(5000) “Advanced Dendrology”(80) Animism(50) int psy Tapii Lore
      • “Ecumenical Spells”(15000) “Magic Schools”(20) psy int Ecumenical Spells
    • “Mental Training”(15000) psy Your current mental training
      • “Mental Offense”(24000) “Mental Training”(0) psy +0-100% more effective spells
      • Concentration(24000) “Mental Training”(25) psy +0-40% chance to not be interrupted when channeling
        • Reading(15000) Concentration(0) psy int Increase the amount of knowledge you get from reading books
          • “Shop Construction”(5000) “House Construction”(35) Reading(50) int Shop Construction
      • “Mental Focus”(15000) “Mental Training”(25) psy -0-50% mana cost
    • “Magic Studies”(20000) int Your studies in magic
      • “Mana Regeneration”(10000) “Magic Studies”(0) +25-100% more passive mana regeneration
      • Meditation(24000) “Magic Studies”(0) Resting(40) +0-75% mana regen when resting
    • “Material Lore”(24000) int Material Lore
      • “Textile Lore”(7000) “Material Lore”(0) int Textile Lore
        • “Cotton Lore”(5000) “Textile Lore”(0) int Cotton Lore
        • “Ironsilk Lore”(5000) “Textile Lore”(50) int Ironsilk Lore
        • “Ironwool Lore”(5000) “Fur Lore”(40) “Textile Lore”(40) int Ironwool Lore
        • “Silk Lore”(5000) “Textile Lore”(30) int Silk Lore
        • “Wool Lore”(5000) “Fur Lore”(20) “Textile Lore”(20) int Wool Lore
      • Petrology(20000) “Material Lore”(0) int Petrology
        • “Sedimentary Rock”(8000) Petrology(0) int Sedimentary Rock
          • “Calx Lore”(3900) “Sedimentary Rock”(0) int Calx Lore
          • “Saburra Lore”(5500) “Sedimentary Rock”(0) int Saburra Lore
          • “Flakestone Lore”(2900) “Sedimentary Rock”(30) int Flakestone Lore
          • “Coal Lore”(4300) “Sedimentary Rock”(0) int Coal Lore
        • “Igneous Rock”(15000) Petrology(0) int Igneous Rock
          • “Granum Lore”(5700) “Igneous Rock”(0) int Granum Lore
          • “Tephra Lore”(6500) “Igneous Rock”(30) int Tephra Lore
          • “Maalite Lore”(2100) “Igneous Rock”(40) int Maalite Lore
          • “Volcanic Ash Lore”(5300) “Igneous Rock”(0) int Volcanic Ash Lore
          • “Magmum Lore”(2700) “Igneous Rock”(60) int Magmum Lore
          • “Galbinum Lore”(4500) “Igneous Rock”(25) int Galbinum Lore
          • “Gabore Lore”(6100) “Igneous Rock”(0) int Gabore Lore
          • “Amarantum Lore”(3500) “Igneous Rock”(30) int Amarantum Lore
          • “Pyroxene Lore”(3300) “Igneous Rock”(50) int Pyroxene Lore
        • “Stonewood Lore”(5000) “Advanced Dendrology”(50) Petrology(50) int Stonewood Lore
        • Mineralogy(20000) Petrology(0) int Mineralogy
          • “Nyx Lore”(1900) Mineralogy(50) int Nyx Lore
          • “Pyrite Lore”(2500) Mineralogy(30) int Pyrite Lore
          • “Blood Ore Lore”(4900) Mineralogy(0) int Blood Ore Lore
          • “Red Bleckblende Lore”(4700) Mineralogy(40) int Red Bleckblende Lore
          • “Bleckblende Lore”(4100) Mineralogy(0) int Bleckblende Lore
          • “Jadeite Lore”(2300) Mineralogy(30) int Jadeite Lore
          • “Coke Lore”(3700) Mineralogy(20) int Coke Lore
          • “Malachite Lore”(5900) Mineralogy(0) int Malachite Lore
          • “Alchemical Mineralogy”(6000) Mineralogy(30) int Alchemical Mineralogy
            • “Pyropite Lore”(1700) “Alchemical Mineralogy”(50) int Pyropite Lore
            • “Cinnabar Lore”(1900) “Alchemical Mineralogy”(30) int Cinnabar Lore
            • “Kyanite Lore”(0) “Alchemical Mineralogy”(60) int Kyanite Lore
            • “Sulfur Lore”(2200) “Alchemical Mineralogy”(0) int Sulfur Lore
            • “Calamine Lore”(3100) “Alchemical Mineralogy”(0) int Calamine Lore
            • “Sanguinite Lore”(1500) “Alchemical Mineralogy”(70) int Sanguinite Lore
            • “Waterstone Lore”(1300) “Alchemical Mineralogy”(40) int Waterstone Lore
            • “Chalk Glance Lore”(1600) “Alchemical Mineralogy”(50) int Chalk Glance Lore
          • “Calspar Lore”(5100) Mineralogy(0) int Calspar Lore
      • “Animal Materials”(18000) “Material Lore”(0) int Animal Materials
        • “Dental Lore”(8000) “Animal Materials”(20) int Dental Lore
          • “Ophium Lore”(3000) “Dental Lore”(70) int Ophium Lore
          • “Molarium Lore”(5000) “Dental Lore”(20) int Molarium Lore
          • “Incisium Lore”(4000) “Dental Lore”(40) int Incisium Lore
          • “Emalj Lore”(5000) “Dental Lore”(0) int Emalj Lore
        • “Scales Lore”(12000) “Animal Materials”(0) int Scales Lore
          • “Ophiodermi Lore”(3000) “Scales Lore”(60) int Ophiodermi Lore
          • “Plate Scales Lore”(4000) “Scales Lore”(50) int Plate Scales Lore
          • “Leptoid Scales Lore”(5000) “Scales Lore”(0) int Leptoid Scales Lore
          • “Pansar Scales Lore”(4000) “Scales Lore”(70) int Pansar Scales Lore
          • “Ganoid Scales Lore”(5000) “Scales Lore”(20) int Ganoid Scales Lore
          • “Keeled Scales Lore”(5000) “Scales Lore”(30) int Keeled Scales Lore
          • “Horned Scales Lore”(5000) “Scales Lore”(40) int Horned Scales Lore
          • “Ophiosquami Lore”(3000) “Scales Lore”(90) int Ophiosquami Lore
          • “Placoid Scales Lore”(5000) “Scales Lore”(0) int Placoid Scales Lore
        • “Keratin Lore”(8000) “Animal Materials”(0) int Keratin Lore
          • “Ophiocorni Lore”(3000) “Keratin Lore”(90) int Ophiocorni Lore
          • “Compact Horn Lore”(5000) “Keratin Lore”(20) int Compact Horn Lore
          • “Horn Lore”(5000) “Keratin Lore”(0) int Horn Lore
          • “Great Horn Lore”(4000) “Keratin Lore”(50) int Great Horn Lore
        • “Skeleton Lore”(12000) “Animal Materials”(0) int Skeleton Lore
          • “Exoskeleton Lore”(9000) “Skeleton Lore”(0) int Exoskeleton Lore
            • “Dense Crepite Lore”(4000) “Exoskeleton Lore”(40) int Dense Crepite Lore
            • “Carapace Lore”(7000) “Exoskeleton Lore”(20) int Carapace Lore
              • “Pansar Carapace Lore”(3000) “Carapace Lore”(70) int Pansar Carapace Lore
              • “Crustacean Carapace Lore”(4000) “Carapace Lore”(0) int Crustacean Carapace Lore
              • “Reptile Carapace Lore”(4000) “Carapace Lore”(0) int Reptile Carapace Lore
              • “Ivory Carapace Lore”(4000) “Carapace Lore”(30) int Ivory Carapace Lore
              • “Heavy Carapace Lore”(3000) “Carapace Lore”(50) int Heavy Carapace Lore
              • “Arthropod Carapace Lore”(4000) “Carapace Lore”(0) int Arthropod Carapace Lore
            • “Crepite Lore”(5000) “Exoskeleton Lore”(0) int Crepite Lore
          • “Endoskeleton Lore”(8000) “Skeleton Lore”(0) int Endoskeleton Lore
            • “Ironbone Lore”(5000) “Endoskeleton Lore”(30) int Ironbone Lore
            • “Ophionite Lore”(3000) “Endoskeleton Lore”(70) int Ophionite Lore
            • “Bone Tissue Lore”(6000) “Endoskeleton Lore”(0) int Bone Tissue Lore
        • “Mammal Skin Lore”(12000) “Animal Materials”(0) int Mammal Skin Lore
          • “Leather Lore”(8000) “Mammal Skin Lore”(0) int Leather Lore
            • “Rawhide Lore”(4000) “Leather Lore”(30) int Rawhide Lore
            • “Skin Lore”(4000) “Leather Lore”(30) int Skin Lore
            • “Boiled Leather Lore”(5000) “Leather Lore”(20) int Boiled Leather Lore
            • “Fullgrain Leather Lore”(6000) “Leather Lore”(0) int Fullgrain Leather Lore
            • “Brained Leather Lore”(5000) “Leather Lore”(50) int Brained Leather Lore
            • “Quality Leather Lore”(5000) “Leather Lore”(20) int Quality Leather Lore
          • “Fur Lore”(8000) “Mammal Skin Lore”(0) int Fur Lore
            • “Ironfur Lore”(5000) “Fur Lore”(50) int Ironfur Lore
            • “Guard Fur Lore”(5000) “Fur Lore”(20) int Guard Fur Lore
            • “Ground Fur Lore”(5000) “Fur Lore”(0) int Ground Fur Lore
            • “Ironwool Lore”(5000) “Fur Lore”(40) “Textile Lore”(40) int Ironwool Lore
            • “Wool Lore”(5000) “Fur Lore”(20) “Textile Lore”(20) int Wool Lore
      • Metallurgy(16000) “Material Lore”(0) int Metallurgy
        • “Precious Metals”(6000) Metallurgy(25) int Precious Metals
          • “Silver Lore”(5000) “Precious Metals”(0) int Silver Lore
          • “Skadite Lore”(3000) “Precious Metals”(30) int Skadite Lore
          • “Gold Lore”(4000) “Precious Metals”(0) int Gold Lore
        • “Advanced Metals”(4500) Metallurgy(30) int Advanced Metals
          • “Ichor Lore”(3200) “Advanced Metals”(0) int Ichor Lore
          • “Lupium Lore”(2400) “Advanced Metals”(0) int Lupium Lore
          • “Master Alloys”(7500) Metallurgy(60) “Advanced Metals”(50) int Master Alloys
            • “Cronite Lore”(5000) “Master Alloys”(0) int Cronite Lore
            • “Oghmium Lore”(5000) “Master Alloys”(40) int Oghmium Lore
          • “Arcronite Lore”(1800) “Advanced Metals”(30) int Arcronite Lore
          • “Gem Metal Lore”(2000) “Advanced Metals”(15) int Gem Metal Lore
        • “Master Alloys”(7500) Metallurgy(60) “Advanced Metals”(50) int Master Alloys
          • “Cronite Lore”(5000) “Master Alloys”(0) int Cronite Lore
          • “Oghmium Lore”(5000) “Master Alloys”(40) int Oghmium Lore
        • “Iron-based Alloys”(6000) Metallurgy(30) int Iron-based Alloys
          • “Tungsteel Lore”(4000) “Iron-based Alloys”(40) int Tungsteel Lore
          • “Grain Steel Lore”(4000) “Iron-based Alloys”(0) int Grain Steel Lore
          • “Steel Lore”(4000) “Iron-based Alloys”(20) int Steel Lore
        • “Basic Metals”(9000) Metallurgy(0) int Basic Metals
          • “Pig Iron Lore”(4000) “Basic Metals”(0) int Pig Iron Lore
          • “Bleck Lore”(3800) “Basic Metals”(0) int Bleck Lore
          • “Aabam Lore”(3400) “Basic Metals”(0) int Aabam Lore
          • “Cuprum Lore”(4200) “Basic Metals”(0) int Cuprum Lore
          • “Almine Lore”(2800) “Basic Metals”(20) int Almine Lore
        • “Cuprum-based Alloys”(8000) Metallurgy(10) int Cuprum-based Alloys
          • “Messing Lore”(4000) “Cuprum-based Alloys”(0) int Messing Lore
          • “Tindremic Messing Lore”(3000) “Cuprum-based Alloys”(50) int Tindremic Messing Lore
          • “Electrum Lore”(3600) “Cuprum-based Alloys”(0) int Electrum Lore
          • “Bron Lore”(5000) “Cuprum-based Alloys”(0) int Bron Lore
      • Papyrology(7000) “Material Lore”(0) int Papyrology
        • “Sarducaan Papyrus Lore”(5000) Papyrology(80) int Sarducaan Papyrus Lore
        • “Papyrus Lore”(5000) Papyrology(0) int Papyrus Lore
      • Dendrology(12000) “Material Lore”(0) int Dendrology
        • “Whitewood Lore”(5000) Dendrology(0) int Whitewood Lore
        • “Brownwood Lore”(5000) Dendrology(50) int Brownwood Lore
        • “Dapplewood Lore”(5000) Dendrology(40) int Dapplewood Lore
        • “Advanced Dendrology”(8000) Dendrology(60) int Advanced Dendrology
          • “Stonewood Lore”(5000) “Advanced Dendrology”(50) Petrology(50) int Stonewood Lore
          • “Ironwood Lore”(5000) “Advanced Dendrology”(20) int Ironwood Lore
          • “Tapii Lore”(5000) “Advanced Dendrology”(80) Animism(50) int psy Tapii Lore
          • “Blackwood Lore”(5000) “Advanced Dendrology”(0) int Blackwood Lore
        • “Spongewood Lore”(5000) Dendrology(0) int Spongewood Lore
        • “Greywood Lore”(5000) Dendrology(30) int Greywood Lore
        • “Firmwood Lore”(5000) Dendrology(20) int Firmwood Lore
    • Survival(15000) con You knowledge about the wilderness
      • Swimming(10000) Survival(0) con -0-40% stamina drain, +0-50% more speed and +0-50% more breathing time when swimming
        • “Resistance Swimming”(20000) Endurance(0) Swimming(40) con str Gives you a boost to how much you can carry before sink under water.
        • Crawling(10000) Swimming(40) dex con +0-50% swimming speed
        • Diving(15000) Swimming(25) con +0-650% more breathing time under water
  • Movement(0)
    • Endurance(24000) con str +0-20 MaxStamina
      • “Resistance Swimming”(20000) Endurance(0) Swimming(40) con str Gives you a boost to how much you can carry before sink under water.
      • “Passive Regeneration”(20000) Endurance(0) +1-10 passive hp regeneration per minute
      • Subsisting(24000) Endurance(25) con psy – 0-50% mercymode time and +0-20 hp boost when you regain consciousness
      • “Active Regeneration”(24000) Endurance(0) Resting(30) +0-75% hp-regen when resting
    • Riding(30000) dex con Riding
      • “Swift Riding”(24000) Riding(25) dex +0-20% riding speed
      • “Mounted Archery”(10000) Riding(35) Archery(30) dex psy +0-50% more archery damage when mounted
      • “Mounted Combat”(10000) Riding(25) “Melee Combat”(15) dex con You knowledge about melee combat from mount
        • “Mounted Charge”(20000) “Mounted Combat”(50) dex +0-50% more velocity damage when mounted
      • “Controlled Riding”(20000) Riding(25) con -0-35% stamina drain when mounted
    • Agility(24000) dex Gives you 20% more jump height and a 5% fall damage reduction.
      • “Breathing Technique”(20000) Agility(0) con -0-10% stamina drain when sprinting in non-combat mode
      • Jumping(12000) Agility(0) dex +0-30% jump height and 0-5% less fallingdamage
        • “Landing Technique”(12000) Jumping(40) dex -0-20% fall damage
      • Footspeed(12000) Agility(0) dex con +10% movement speed when not in combat mode
      • Sprinting(15000) Agility(0) dex +20% speed when sprinting
    • Balance(15000) dex con +0-5% knockback resistance
      • “Knockback Resistance”(15000) Balance(0) dex str +0-5% knockback resistance
      • “Knockdown Resistance”(24000) Balance(0) dex con +0-25% knockdown resistance
  • Regeneration(20000) Regeneration

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