Mortaldata's Blog

March 5, 2010

Grand Unified Theory of Extraction

Filed under: Uncategorized — mortaldata @ 12:04 pm

We’ve moved!

This blog has been moved, please direct your attention to the new website, mortaldata.com.


UPDATE 2010/07/01 – Added greater natorus numbers
UPDATE 2010/07/02 – Adjusted source percentages to .44 values
UPDATE 2010/07/28 – Added process coefficients table

The following table is a full listing of all possible extractables in game. All values assume you have max skill in the machine used, extraction ability, and lore required (also catalyst if there’s lore for that). Generic formula is as follows:

extract percentage = extraction device efficiency on the extractable * (extraction device catalyst effect * catalyst efficiency on the extractable + 1 – extraction device catalyst efficiency)

Multiply extract percentage vs the source percentage to get total thruput.

If i got anything wrong, let me know and i’ll revist.

Source percentages:

Extraction Breakdowns:

CALX:
40.0% Calx -> 40% calspar
34.4% Calx -> 40% calspar -> 86% Malachite
17.2% Calx -> 40% calspar -> 86% Malachite -> 50% Cuprum
02.8% Calx -> 40% calspar -> 86% Malachite -> 08% Sulfur
02.8% Calx -> 40% calspar -> 07% Electrum
01.4% Calx -> 40% calspar -> 07% Electrum -> 50% Cuprum
00.7% Calx -> 40% calspar -> 07% Electrum -> 25% Gold
00.7% Calx -> 40% calspar -> 07% Electrum -> 25% Silver
02.8% Calx -> 40% calspar -> 07% Chalk Glance
01.4% Calx -> 40% calspar -> 07% Chalk Glance -> 50% Skadite
24.0% Calx -> 24% Coal
19.2% Calx -> 24% Coal -> 80% Coke
30.21% Calx -> 30.21% Calx Powder
11.0% Calx -> 11% Malachite
05.5% Calx -> 11% Malachite -> 50% Cuprum
00.9% Calx -> 11% Malachite -> 08% Sulfur
04.0% Calx -> 04% Flakestone

GABORE:
65.0% Gabore -> 65% Gabore Powder
17.0% Gabore -> 17% Blood Ore
08.5% Gabore -> 17% Blood Ore -> 50% Pig Iron
15.0% Gabore -> 15% Galbinum
07.5% Gabore -> 15% Galbinum -> 50% Pyroxene
02.6% Gabore -> 15% Galbinum -> 50% Pyroxene -> 34% Calamine
02.6% Gabore -> 15% Galbinum -> 50% Pyroxene -> 34% Electrum
01.3% Gabore -> 15% Galbinum -> 50% Pyroxene -> 34% Electrum -> 50% Cuprum
00.6% Gabore -> 15% Galbinum -> 50% Pyroxene -> 34% Electrum -> 25% Gold
00.6% Gabore -> 15% Galbinum -> 50% Pyroxene -> 34% Electrum -> 25% Silver
01.5% Gabore -> 15% Galbinum -> 50% Pyroxene -> 20% Almine
00.6% Gabore -> 15% Galbinum -> 50% Pyroxene -> 08% Arcronite
01.8% Gabore -> 15% Galbinum -> 12% Pyrite
00.9% Gabore -> 15% Galbinum -> 06% Lupium
03.0% Gabore -> 03% Nyx

GRANUM:
60.0% Granum -> 60% Granum Powder
22.0% Granum -> 22% Blood Ore
11.0% Granum -> 22% Blood Ore -> 50% Pig Iron
14.0% Granum -> 14% Amarantum
04.2% Granum -> 14% Amarantum -> 30% Bleck
04.2% Granum -> 14% Amarantum -> 30% Cuprum
02.8% Granum -> 14% Amarantum -> 20% Calamine
01.4% Granum -> 14% Amarantum -> 10% Electrum
00.7% Granum -> 14% Amarantum -> 10% Electrum -> 50% Cuprum
00.3% Granum -> 14% Amarantum -> 10% Electrum -> 25% Gold
00.3% Granum -> 14% Amarantum -> 10% Electrum -> 25% Silver
01.4% Granum -> 14% Amarantum -> 10% Waterstone
00.7% Granum -> 14% Amarantum -> 10% Waterstone -> 50% Gem Metal
00.7% Granum -> 14% Amarantum -> 10% Waterstone -> 50% Lupium
04.0% Granum -> 04% Flakestone

SABURRA:
50.0% Saburra -> 50% Saburra Powder
22.0% Saburra -> 22% Bleckbende
13.2% Saburra -> 22% Bleckbende -> 60% Bleck
22.0% Saburra -> 22% Malachite
11.0% Saburra -> 22% Malachite -> 50% Cuprum
01.7% Saburra -> 22% Malachite -> 08% Sulfur
04.0% Saburra -> 04% Jadeite
02.0% Saburra -> 02% Pyrite

TEPHRA:
37.0% Tephra -> 37% Volcanic Ash
26.0% Tephra -> 26% Red Bleckbende
07.8% Tephra -> 26% Red Bleckbende -> 30% Aabam
02.6% Tephra -> 26% Red Bleckbende -> 10% Calamine
01.3% Tephra -> 26% Red Bleckbende -> 05% Silver
00.5% Tephra -> 26% Red Bleckbende -> 02% Sanguinite
25.0% Tephra -> 25% Galbinum
12.5% Tephra -> 25% Galbinum -> 50% Pyroxene
04.3% Tephra -> 25% Galbinum -> 50% Pyroxene -> 34% Calamine
04.3% Tephra -> 25% Galbinum -> 50% Pyroxene -> 34% Electrum
02.1% Tephra -> 25% Galbinum -> 50% Pyroxene -> 34% Electrum -> 50% Cuprum
01.1% Tephra -> 25% Galbinum -> 50% Pyroxene -> 34% Electrum -> 25% Silver
01.1% Tephra -> 25% Galbinum -> 50% Pyroxene -> 34% Electrum -> 25% Gold
02.5% Tephra -> 25% Galbinum -> 50% Pyroxene -> 20% Almine
01.0% Tephra -> 25% Galbinum -> 50% Pyroxene -> 08% Arcronite
03.0% Tephra -> 25% Galbinum -> 12% Pyrite
01.5% Tephra -> 25% Galbinum -> 06% Lupium
06.0% Tephra -> 06% Cinnabar
03.6% Tephra -> 06% Cinnabar -> 60% Ichor
02.4% Tephra -> 06% Cinnabar -> 40% Sulfur
06.0% Tephra -> 06% Magmum
03.9% Tephra -> 06% Magmum -> 65% Maalite
01.5% Tephra -> 06% Magmum -> 25% Kyanite
00.6% Tephra -> 06% Magmum -> 10% Pyropite

And here is the extraction percentage table in all its glory. First section is max output of the extractable by the device itself. Second is the catalyst effect on the extractable. Last section is adjusted output with the best possible catalyst.

Extraction Coefficients

There’s been some requests for information on how much ore is actually chewed up per process attempt, here’s a table with these process coefficients.

Extraction Thruput

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30 Comments »

  1. Awesome, thanks!

    Comment by Suttner — March 5, 2010 @ 6:55 pm | Reply

  2. nice work

    Comment by naughty — March 5, 2010 @ 11:38 pm | Reply

  3. Congratulations. You too have decoded the data files.

    Personally I *really* don’t think this data should be published in this detal unless you want to hurt the game.

    Comment by ZAugurz — March 6, 2010 @ 8:22 am | Reply

    • if someone doesnt want to make use of others research, they dont have to read the post. the only people being ‘hurt’ by this are the guilds that already have access to and use these data, which i must assume is most if not all reasonable sized guilds.

      I don’t believe the game should be about secrets, but rather more about defending territories and resources. valuable resources will likely be guarded, and thus begins proper conflict. Secrets will leak out eventually, if not by me then certainly by someone else.

      Comment by mortaldata — March 6, 2010 @ 9:33 am | Reply

      • I call bullshit until you post the Og recipe.

        Comment by Rhaikh — May 7, 2010 @ 10:27 pm

      • Nevermind.. I saw your post on the forums.

        Comment by Rhaikh — May 11, 2010 @ 10:12 pm

  4. Did it make your e-peen big now when you posted the database file? There isnt even a thaumator in the game so its quite obvious that you just did that.

    Comment by Mesk — March 6, 2010 @ 8:34 am | Reply

    • believe it or dont, i had actually discovered most of what’s in the table by my own research with extracting. I was delighted to find direct correlations in the data files and verify the numbers I had already come up with. I actually did my testing with all machines excluding thaumator/fabricula/butcher/herbologum but since the rest of the data lined up, I assumed those numbers were correct as well. I can remove the thaumator for now if people think its appropriate, but i assume it will be in game sooner or later.

      Comment by mortaldata — March 6, 2010 @ 9:41 am | Reply

      • can you find out about refining too ?

        Comment by nomnom — March 6, 2010 @ 2:58 pm

  5. great work

    Comment by dral — March 6, 2010 @ 9:11 am | Reply

  6. Hi 🙂 Good post, the only ones who has screwed up is Starvault who has these things in a file on the clientside instead of just on the server.

    Comment by Johan — March 6, 2010 @ 10:25 am | Reply

  7. I must back that mofo MESK, same about me I figured out most of this table and you right now fucked up my and others game with this informations. There is nothing left now to explore just pvp.

    Comment by Pakee — March 6, 2010 @ 3:29 pm | Reply

  8. extraction device catalyst effect:
    I guess thats the number rightmost?

    but where is extraction device catalyst efficiency?

    Comment by Alex — March 7, 2010 @ 4:17 am | Reply

  9. The data is wrong, or at least it’s interpretation is wrong. I disproved it here:
    http://www.mortalonline.com/forums/37021-grand-unified-theory-extraction.html

    Comment by Truss — March 7, 2010 @ 4:32 am | Reply

    • seems the source percentage on calx powder is wrong, but that doesnt mean any of the rest of the datapoints are incorrect. I’ve updated it from results of my testing, think its correct now. If you find any other discrepancies, let me know.

      Comment by mortaldata — March 7, 2010 @ 5:05 am | Reply

  10. Sure is butthurt in here that someone released all the extraction details. Big deal, everyone who mattered already knew all the extraction stuff.. It is the refining that is important. The people here who are butthurt are the ones afraid of fighting someone with equivalent gear to them. Besides this barely “ruins” anything, there is still so much for people to figure out as far as armours and weapons go.. Just because they have the extraction data doesn’t mean they know how to make good equipment.

    Comment by FKNCrazy — March 8, 2010 @ 2:08 am | Reply

  11. Thanks the author for article. The main thing do not forget about users, and continue in the same spirit.

    Comment by ZAREMA — March 19, 2010 @ 3:51 pm | Reply

  12. The data for grinder and crusher in the “Tools” table doesn’t match up with the data for grinder and crusher in the “Max Throughput” table. I think you flip-flopped the data on one of the tables.

    Comment by Mike — March 23, 2010 @ 6:31 pm | Reply

    • yeah i flip-flopped the labels for crusher/grinder no the total thruput table, but they are correct in the top table. I’ve known about it but been lazy in fixing the image.

      Comment by mortaldata — March 24, 2010 @ 2:36 am | Reply

  13. And also, thanks a bunch for putting this up.

    Comment by Mike — March 23, 2010 @ 6:32 pm | Reply

  14. Could you give an example of you using your equation for finding the extract percentage?

    Comment by Anonomous — March 24, 2010 @ 10:52 pm | Reply

  15. Ok, I have gone through every file in the game directory and have not found any database type file. Either I’m blind, it’s not in the game directory folder and any of it’s sub folders, My client never installed/downloaded the file that mortaldata got or something that I can’t think of. Could someone help but pointing me in the right direction.

    Comment by Dataminer — April 19, 2010 @ 1:22 pm | Reply

    • I cant seem to get the right program to work. data what are you using to search for the info?

      Comment by joe — April 29, 2010 @ 8:44 pm | Reply

  16. Is this data still accurate now that the game has been released?

    Comment by mark — June 15, 2010 @ 8:03 pm | Reply

  17. Can someone explain what are

    extraction device catalyst effect

    and

    extraction device catalyst efficiency

    and where do i find these values ?

    extract percentage = extraction device efficiency on the extractable * (extraction device catalyst effect * catalyst efficiency on the extractable + 1 – extraction device catalyst efficiency)

    Comment by hgoul — June 17, 2010 @ 6:25 pm | Reply

  18. […] you get the 7 Jadite it pays for you to use Rock Oil for a larger amount of Malachite. Also see if this helps you at […]

    Pingback by Not getting Jadeite from Extraction... - Mortal Online Forums — June 24, 2010 @ 9:14 am | Reply

  19. Well like above posters mention your formula is missing half its inputs, so is not useable.

    however I tested granum extraction. all related skills at 100 except basic ore extraction which was locked at 99 whole time. I used a grinder and tested 2 catalysts: water and catalyst coal.

    The out put was: 292 granum, 13 flakestone, 87 amarantum, 76 bloodore. everytime tested and counted 10+ times. the catalyst variables has no effect at all. not conclusive yet but looks like this data is not accurate. I will try to test it somemore when I have time

    Comment by banok — June 25, 2010 @ 9:50 pm | Reply

    • Well, yes, on the grinder, the differences between catalysts is minimal…. That is what the very low machine catalyst effect of 0.1 is reflecting…

      on Fabricula for example, the machine catalyst effect is 1, and there you can see the difference between outputs depending on catalysts. if one catalyst has 2x the power as another, you will see 2x more output.

      To put this on simpler terms,

      on grinder, it doesnt matter which catalyst you use, the outputs variations are minimal
      on fabricula, the catalyst is very important

      Comment by Fooman — June 28, 2010 @ 3:24 pm | Reply

  20. So, having a little trouble trying to read this chart. Lets take Blood Ore for example. If I wanted to extract maximum Blood Ore, I would put the rock on an attractor and use Calx Powder? Or would I get more output from a Fabricula because it’s catalyst effect is 1 versus .3? Doesn’t this effectively mean that the Fabricula is the best at pretty much everything?

    Comment by Jimbo — July 5, 2010 @ 10:08 pm | Reply

  21. Not really… workbench rating of attractor is 1 => you have the possibility to extract up to 100% of the available blood ore contained in your granum

    Fabricula : 0.5 At most, you will get 50%….

    Machine rating comes first

    then catalyst effects.

    Comment by Fooman — July 6, 2010 @ 4:13 pm | Reply


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